#version 150 #extension GL_ARB_explicit_attrib_location : enable #extension GL_ARB_explicit_uniform_location : enable layout(location = 0) in vec3 in_position ; layout(location = 2) in vec4 in_color ; layout(location = 1) in vec3 in_normal ; layout(location = 3) in vec2 in_texcoord ; // layout(location = 4) uniform mat4 pjMatrix ; // layout(location = 5) uniform mat4 mvMatrix ; // layout(location = 7) uniform mat3 normalMatrix ; // // out vec3 lightPos ; // out vec3 normal ; // out vec4 position ; // out vec2 texpos ; out vec3 controlpoint ; void main() { // gl_Position = pjMatrix * (position = mvMatrix * vec4( in_position, 1.0 )); // normal = normalMatrix * vec3(0,1,0) ; // texpos = in_position.xz / 20.0; controlpoint = in_position; }