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authorbfredl <bjorn.linse@gmail.com>2026-08-26 13:06:17 +0200
committerbfredl <bjorn.linse@gmail.com>2026-08-27 14:57:53 +0200
commit6addf6758d7deca2722046d41fbe100f099059ac (patch)
treed30ff24ec708f7e992c04ca0b8a287d878d04056 /test/functional/lua/buffer_updates_spec.lua
parent6e1744c092cbf3aab48cc4f403ea5b6132339566 (diff)
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fix(ui): too many win_float_pos events for the popupmenu (partial fix)
I got annoyed about so many repeated `win_float_pos` events for the popupmenu. This fixes some of them but not all of them. vibe-less explanation: `need_highlight_changed = true` is very expensive should not be needed when using a window-local highlight namespace. This was only necessary when overriding the global highlight namespace. This can instead be handled by using the correct `hl_attr_active` instead of `highlight_attr`. Also `pum_grid.pending_comp_index_update` can be cleared when using win_float_pos prior to redraw. I wanted to add a test for no repeated win_float_pos event in the same redraw:flush cycle but that requires deeper cleanups, like getting rid of crazy redraw panic intermingled deep into insexpand.c (if "state" is correct, a single update_screen() after the weird multilayer recursive dance should be enough.)
Diffstat (limited to 'test/functional/lua/buffer_updates_spec.lua')
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