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| author | Joshua Rahm <joshua.rahm@colorado.edu> | 2013-12-10 19:19:26 -0700 |
|---|---|---|
| committer | Joshua Rahm <joshua.rahm@colorado.edu> | 2013-12-10 19:19:26 -0700 |
| commit | 010f829485d570afb66c630026504fec63f93cdd (patch) | |
| tree | d5e42e333178794377c05a99b5bf0c034485bcb6 /shaders/moon.fp | |
| parent | 7be3bda2b664068bf47404278fa9ee1ce552ea0e (diff) | |
| download | SonsOfSol-010f829485d570afb66c630026504fec63f93cdd.tar.gz SonsOfSol-010f829485d570afb66c630026504fec63f93cdd.tar.bz2 SonsOfSol-010f829485d570afb66c630026504fec63f93cdd.zip | |
Almost finished working commit
Diffstat (limited to 'shaders/moon.fp')
| -rw-r--r-- | shaders/moon.fp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders/moon.fp b/shaders/moon.fp new file mode 100644 index 0000000..18242d2 --- /dev/null +++ b/shaders/moon.fp @@ -0,0 +1,13 @@ +uniform sampler2D tex; + +varying vec3 fragmentNormal ; +varying vec3 lightVector ; + +void main() { + float f = dot( normalize( fragmentNormal ), normalize( lightVector ) ); + vec4 color = texture2D( tex, gl_TexCoord[0].xy ); + + f = ( 1.0f / (1.0f + exp( -f * 150.0f ) ) ) ; + + gl_FragColor = f * color; +} |