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| author | Joshua Rahm <joshua.rahm@colorado.edu> | 2013-12-11 02:41:27 -0700 |
|---|---|---|
| committer | Joshua Rahm <joshua.rahm@colorado.edu> | 2013-12-11 02:41:27 -0700 |
| commit | 95f770725f8dbd4c78abc9e82af65572f32d6d1f (patch) | |
| tree | 62235ec045204148e40dba721018f2dde9632293 | |
| parent | 678a0d1e4c97349ae2d29b4bdda8d670ce2490cf (diff) | |
| parent | 0be708be662395f1ff68889db8d06713b253bef0 (diff) | |
| download | SonsOfSol-95f770725f8dbd4c78abc9e82af65572f32d6d1f.tar.gz SonsOfSol-95f770725f8dbd4c78abc9e82af65572f32d6d1f.tar.bz2 SonsOfSol-95f770725f8dbd4c78abc9e82af65572f32d6d1f.zip | |
Merge branch 'master' of github.com:joshuarahm/SonsOfSol
| -rw-r--r-- | shaders/earth_fallback.fp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/shaders/earth_fallback.fp b/shaders/earth_fallback.fp index 872d45b..f5f8289 100644 --- a/shaders/earth_fallback.fp +++ b/shaders/earth_fallback.fp @@ -16,13 +16,13 @@ void main() vec4 color = texture2D(tex,gl_TexCoord[0].xy); - float bluef2 = (1.0f / (1.0f + exp(c * 20.0f))) * light; - float redf2 = (1.0f / (1.0f + exp(c * 20.0f))) * pow(light,2.0) * light; + float bluef2 = (1.0f / (1.0f + exp(c * 15.0f))) * light; + float redf2 = (1.0f / (1.0f + exp(c * 15.0f))) * pow(light,2.0) * light; float greenf2 = redf2; /* Each color has its own drop off rate */ - float bluef = pow(light, 3.0) ; + float bluef = pow(light, 4.0) ; float greenf = pow(light, 2.0) ; float redf = pow(light, 1.0) ; @@ -31,8 +31,8 @@ void main() if( redf < 0.0 ) redf = 0.0 ; gl_FragColor = vec4( - redf*color[0] + 1000.0*redf2, - greenf*color[1] + 1000.0*greenf2, - bluef*color[2] + 1000.0*bluef2, + redf*color[0] + 10.0*redf2, + greenf*color[1] + 10.0*greenf2, + bluef*color[2] + 10.0*bluef2, 1.0 ); } |