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#ifndef AISHIP_HPP_
#define AISHIP_HPP_
/*
* Author: jrahm
* created: 2013/12/07
* AIShip.hpp: <description>
*/
#include "glox/GloxCommon.hpp"
#include "glox/GloxState.hpp"
#include "glox/objects/GloxCube.hpp"
#include "slox/loader/SloxModelObject.hpp"
#include "glox/GloxPoint.hpp"
#include "slox/SloxCommon.hpp"
class AIShip {
public:
class Updater {
public:
virtual glox::GloxPoint<> update(uint32_t) = 0;
};
inline AIShip(Updater* update = NULL)
: update_func(update), m_roll(0), m_roll_to(0) {}
void update();
void draw(float dist);
void setTimeOffset(uint32_t off);
inline void setUpdateFunction(Updater* updater);
static void setModel(slox::SloxModelObject* high, slox::SloxModelObject* med,
slox::SloxModelObject* low);
inline const glox::GloxPoint<>& getPosition() { return m_position; }
private:
Updater* update_func;
void calculate_roll_to();
float m_ptich;
float m_yaw;
float m_roll;
float m_roll_to;
float m_weight;
uint32_t m_time_offset;
glox::GloxPoint<> m_position;
glox::GloxPoint<> m_last_position;
glox::GloxPoint<> m_future_position;
static slox::SloxModelObject* s_high_model;
static slox::SloxModelObject* s_med_model;
static slox::SloxModelObject* s_low_model;
static glox::GloxCube* s_really_far_away_model;
};
#endif /* AISHIP_HPP_ */
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