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#ifndef PROJECTILE_HPP_
#define PROJECTILE_HPP_
/*
* Author: jrahm
* created: 2013/12/08
* Projectile.hpp: <description>
*/
#include "glox/GloxCommon.hpp"
#include "glox/GloxPoint.hpp"
#include "glox/GloxState.hpp"
#include "glox/objects/GloxCube.hpp"
#include <iostream>
#define TTL 50
class Projectile {
public:
Projectile(const glox::GloxPoint<>& position,
const glox::GloxPoint<>& vector);
inline void update() {
if (m_ttl == 0 || --m_ttl == 0) {
return;
}
m_position += m_dpos;
}
inline bool isDead() { return m_ttl == 0; }
void draw();
static void loadModel();
private:
uint8_t m_ttl;
float m_roty;
float m_rotz;
glox::GloxPoint<> m_position;
glox::GloxPoint<> m_dpos;
static glox::GloxCube* m_model;
};
#endif /* PROJECTILE_HPP_ */
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