aboutsummaryrefslogtreecommitdiff
path: root/Graphics/Glyph/GlyphObject.hs
blob: ef83cd83b18de5bebb3c520cb22a174a230e0c23 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
{-# LANGUAGE TemplateHaskell #-}

module Graphics.Glyph.GlyphObject
  ( GlyphObject (..),
    getBufferObject,
    getCompiledData,
    getVertexAttribute,
    getNormalAttribute,
    getColorAttribute,
    getTextureAttribute,
    getResources,
    getSetupRoutine,
    getTeardownRoutine,
    getPrimitiveMode,
    setBufferObject,
    setCompiledData,
    setVertexAttribute,
    setNormalAttribute,
    setColorAttribute,
    setTextureAttribute,
    setResources,
    setSetupRoutine,
    setTeardownRoutine,
    setPrimitiveMode,
    prepare,
    teardown,
    Drawable,
    draw,
    newGlyphObject,
    newDefaultGlyphObject,
  )
where

import Control.Applicative
import Control.Monad
import Data.Maybe
import Graphics.Glyph.BufferBuilder
import Graphics.Glyph.Util
import Graphics.Rendering.OpenGL

class Drawable a where
  -- mvMat -> pMat -> obj -> IO ()
  draw :: a -> IO ()

data GlyphObject a = GlyphObject
  { bufferObject :: BufferObject, -- buffer
    compiledData :: (CompiledBuild GLfloat), -- compiled data
    vertexAttribute :: AttribLocation, -- vertex attribute
    normalAttribute :: (Maybe AttribLocation), -- normal attrib
    colorAttribute :: (Maybe AttribLocation), -- color attrib
    textureAttribute :: (Maybe AttribLocation), -- texture attrib
    resources :: a, -- Resources
    setupRoutine :: (Maybe (GlyphObject a -> IO ())), -- Setup
    teardownRoutine :: (Maybe (GlyphObject a -> IO ())), -- Tear down
    primitiveMode :: PrimitiveMode
  }

getBufferObject :: GlyphObject a -> BufferObject
getBufferObject = bufferObject

getCompiledData :: GlyphObject a -> (CompiledBuild GLfloat)
getCompiledData = compiledData

getVertexAttribute :: GlyphObject a -> AttribLocation
getVertexAttribute = vertexAttribute

getNormalAttribute :: GlyphObject a -> (Maybe AttribLocation)
getNormalAttribute = normalAttribute

getColorAttribute :: GlyphObject a -> (Maybe AttribLocation)
getColorAttribute = colorAttribute

getTextureAttribute :: GlyphObject a -> (Maybe AttribLocation)
getTextureAttribute = textureAttribute

getResources :: GlyphObject a -> a
getResources = resources

getSetupRoutine :: GlyphObject a -> (Maybe (GlyphObject a -> IO ()))
getSetupRoutine = setupRoutine

getTeardownRoutine :: GlyphObject a -> (Maybe (GlyphObject a -> IO ()))
getTeardownRoutine = teardownRoutine

getPrimitiveMode :: GlyphObject a -> PrimitiveMode
getPrimitiveMode = primitiveMode

setBufferObject :: GlyphObject a -> BufferObject -> GlyphObject a
setBufferObject o a = o {bufferObject = a}

setCompiledData :: GlyphObject a -> (CompiledBuild GLfloat) -> GlyphObject a
setCompiledData o a = o {compiledData = a}

setVertexAttribute :: GlyphObject a -> AttribLocation -> GlyphObject a
setVertexAttribute o a = o {vertexAttribute = a}

setNormalAttribute :: GlyphObject a -> (Maybe AttribLocation) -> GlyphObject a
setNormalAttribute o a = o {normalAttribute = a}

setColorAttribute :: GlyphObject a -> (Maybe AttribLocation) -> GlyphObject a
setColorAttribute o a = o {colorAttribute = a}

setTextureAttribute :: GlyphObject a -> (Maybe AttribLocation) -> GlyphObject a
setTextureAttribute o a = o {textureAttribute = a}

setResources :: GlyphObject a -> a -> GlyphObject a
setResources o a = o {resources = a}

setSetupRoutine :: GlyphObject a -> (Maybe (GlyphObject a -> IO ())) -> GlyphObject a
setSetupRoutine o a = o {setupRoutine = a}

setTeardownRoutine :: GlyphObject a -> (Maybe (GlyphObject a -> IO ())) -> GlyphObject a
setTeardownRoutine o a = o {teardownRoutine = a}

setPrimitiveMode :: GlyphObject a -> PrimitiveMode -> GlyphObject a
setPrimitiveMode o a = o {primitiveMode = a}

newGlyphObject ::
  Builder GLfloat x ->
  AttribLocation ->
  Maybe AttribLocation ->
  Maybe AttribLocation ->
  Maybe AttribLocation ->
  a ->
  Maybe (GlyphObject a -> IO ()) ->
  Maybe (GlyphObject a -> IO ()) ->
  PrimitiveMode ->
  IO (GlyphObject a)
newGlyphObject builder vertAttr normAttr colorAttr textureAttr res setup tear mode = do
  compiled <- compilingBuilder builder
  buffer <- createBufferObject ArrayBuffer compiled
  return $ GlyphObject buffer compiled vertAttr normAttr colorAttr textureAttr res setup tear mode

prepare :: GlyphObject a -> (GlyphObject a -> IO ()) -> GlyphObject a
prepare a b = a {setupRoutine = (Just b)}

teardown :: GlyphObject a -> (GlyphObject a -> IO ()) -> GlyphObject a
teardown a b = a {teardownRoutine = Just b}

instance Drawable (GlyphObject a) where
  draw obj@(GlyphObject bo co vAttr nAttr cAttr tAttr _ setup tearDown p) = do
    {- Setup whatever we need for the object to draw itself -}
    maybe (return ()) (apply obj) setup

    {- Get the array descriptors for the possible
     - parts -}
    let vad = vertexArrayDescriptor co
    let nad = normalArrayDescriptor co
    let cad = colorArrayDescriptor co
    let tad = textureArrayDescriptor co

    bindBuffer ArrayBuffer $= Just bo
    let enabled =
          catMaybes $
            map liftMaybe [(Just vAttr, Just vad), (nAttr, nad), (cAttr, cad), (tAttr, tad)]

    forM_ enabled $ \(attr, ad) -> do
      vertexAttribPointer attr $= (ToFloat, ad)
      vertexAttribArray attr $= Enabled

    drawArrays p 0 (bufferLength co)

    forM_ enabled $ \(attr, _) -> do
      vertexAttribArray attr $= Disabled

    {- Tear down whatever the object needs -}
    maybe (return ()) (apply obj) tearDown
    where
      liftMaybe (Just a, Just b) = Just (a, b)
      liftMaybe _ = Nothing
      apply obj' f = f obj'

instance (Show a) => Show (GlyphObject a) where
  show (GlyphObject _ co vAttr nAttr cAttr tAttr res _ _ p) =
    "[GlyphObject compiled=" ++! co ++ " vertAttr=" ++! vAttr
      ++ " normalAttr=" ++! nAttr
      ++ " colorAttr=" ++! cAttr
      ++ " textureAttr=" ++! tAttr
      ++ " res=" ++! res
      ++ " PrimitiveMode=" ++! p
      ++ "]"

newDefaultGlyphObject :: Builder GLfloat x -> a -> IO (GlyphObject a)
newDefaultGlyphObject builder resources =
  newGlyphObject
    builder
    (AttribLocation 0) -- vertex
    (Just $ AttribLocation 1) -- normal
    (Just $ AttribLocation 2) -- color
    (Just $ AttribLocation 3) -- texture
    resources
    Nothing -- setup
    Nothing -- teardown
    Triangles -- primitive