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use core::mem;
#[allow(dead_code)]
#[repr(u8)]
#[derive(PartialEq, Eq, Debug, Default, Copy, Clone)]
pub enum State {
CsiEntry,
CsiIgnore,
CsiIntermediate,
CsiParam,
DcsEntry,
DcsIgnore,
DcsIntermediate,
DcsParam,
DcsPassthrough,
Escape,
EscapeIntermediate,
OscString,
SosPmApcString,
Anywhere,
#[default]
Ground,
}
// NOTE: Removing the unused actions prefixed with `_` will reduce performance.
#[allow(dead_code)]
#[repr(u8)]
#[derive(PartialEq, Eq, Debug, Clone, Copy)]
pub enum Action {
None,
_Clear,
Collect,
CsiDispatch,
EscDispatch,
Execute,
_Hook,
_Ignore,
_OscEnd,
OscPut,
_OscStart,
Param,
_Print,
Put,
_Unhook,
}
/// Unpack a u8 into a State and Action
///
/// The implementation of this assumes that there are *precisely* 16 variants
/// for both Action and State. Furthermore, it assumes that the enums are
/// tag-only; that is, there is no data in any variant.
///
/// Bad things will happen if those invariants are violated.
#[inline(always)]
pub fn unpack(delta: u8) -> (State, Action) {
unsafe {
(
// State is stored in bottom 4 bits
mem::transmute::<u8, State>(delta & 0x0F),
// Action is stored in top 4 bits
mem::transmute::<u8, Action>(delta >> 4),
)
}
}
#[inline(always)]
pub const fn pack(state: State, action: Action) -> u8 {
(action as u8) << 4 | state as u8
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn unpack_state_action() {
match unpack(0xEE) {
(State::Ground, Action::_Unhook) => (),
_ => panic!("unpack failed"),
}
match unpack(0x0E) {
(State::Ground, Action::None) => (),
_ => panic!("unpack failed"),
}
match unpack(0xE0) {
(State::CsiEntry, Action::_Unhook) => (),
_ => panic!("unpack failed"),
}
}
#[test]
fn pack_state_action() {
assert_eq!(pack(State::Ground, Action::_Unhook), 0xEE);
assert_eq!(pack(State::Ground, Action::None), 0x0E);
assert_eq!(pack(State::CsiEntry, Action::_Unhook), 0xE0);
}
}
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