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author | Josh Rahm <rahm@google.com> | 2021-10-05 14:36:31 -0600 |
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committer | Josh Rahm <rahm@google.com> | 2021-10-05 14:36:31 -0600 |
commit | 7a209fa45f1f4d07cb4a885e8ea3d03e47cf48ae (patch) | |
tree | 026d75fdc19e19952cfba3020c118f24df4ac412 /alacritty/res/graphics.f.glsl | |
parent | 1725e30e144b04e2e2e30efc76eb968c97a0eabf (diff) | |
parent | 98fbb3f9285d8c00836e3bcfa6e1e13bf809e2a2 (diff) | |
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Merge remote-tracking branch 'betaboon/graphics' into experimental
Diffstat (limited to 'alacritty/res/graphics.f.glsl')
-rw-r--r-- | alacritty/res/graphics.f.glsl | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/alacritty/res/graphics.f.glsl b/alacritty/res/graphics.f.glsl new file mode 100644 index 00000000..28da2a68 --- /dev/null +++ b/alacritty/res/graphics.f.glsl @@ -0,0 +1,40 @@ +#version 330 core + +// Index in the textures[] uniform. +flat in int texId; + +// Texture coordinates. +in vec2 texCoords; + +// Array with graphics data. +uniform sampler2D textures[16]; + +// Computed color. +out vec4 color; + +void main() { + // The expression `textures[texId]` can't be used in OpenGL 3.3. + // If we try to use it, the compiler throws this error: + // + // sampler arrays indexed with non-constant expressions + // are forbidden in GLSL 1.30 and later + // + // To overcome this limitation we use a switch for every valid + // value of `texId`. + // + // The first expression (`textures[texId]`) works with OpenGL 4.0 + // or later (using `#version 400 core`). If Alacritty drops support + // for OpenGL 3.3, this switch block can be replaced with it. + + +#define TEX(N) case N: color = texture(textures[N], texCoords); break; + + switch(texId) { + TEX( 0) TEX( 1) TEX( 2) TEX( 3) + TEX( 4) TEX( 5) TEX( 6) TEX( 7) + TEX( 8) TEX( 9) TEX(10) TEX(11) + TEX(12) TEX(13) TEX(14) TEX(15) + default: + discard; + } +} |