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authorKirill Chibisov <contact@kchibisov.com>2022-02-09 17:41:57 +0300
committerGitHub <noreply@github.com>2022-02-09 17:41:57 +0300
commit59f16f6b1568d95e7b183c75742c537b3f09a47d (patch)
tree59718fc80cc698fcbdcc49073a0255d4296e5bf1 /alacritty/res/text.f.glsl
parent73c3dd86280e98e11f080123aec47d08f3a76b49 (diff)
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Fix alpha when using `colors.transparent_background_colors`
The alpha is expected to be premultiplied from the text shader, so we should apply it to the background color.
Diffstat (limited to 'alacritty/res/text.f.glsl')
-rw-r--r--alacritty/res/text.f.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/alacritty/res/text.f.glsl b/alacritty/res/text.f.glsl
index 5b4e3da6..3b8cd67c 100644
--- a/alacritty/res/text.f.glsl
+++ b/alacritty/res/text.f.glsl
@@ -18,7 +18,9 @@ void main() {
}
alphaMask = vec4(1.0);
- color = vec4(bg.rgb, bg.a);
+
+ // Premultiply background color by alpha.
+ color = vec4(bg.rgb * bg.a, bg.a);
} else if ((int(fg.a) & COLORED) != 0) {
// Color glyphs, like emojis.
vec4 glyphColor = texture(mask, TexCoords);