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author | Chris Copeland <chris@chrisnc.net> | 2022-07-15 14:56:26 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-07-15 21:56:26 +0000 |
commit | 2a676dfad837d1784ed0911d314bc263804ef4ef (patch) | |
tree | f5ab5069dd71fc6c73c8d3f4dd5d409b5b37523a /alacritty/src/renderer/text/builtin_font.rs | |
parent | 40bbdce6de8775b7bbc3f9a5731337d1dd05d195 (diff) | |
download | r-alacritty-2a676dfad837d1784ed0911d314bc263804ef4ef.tar.gz r-alacritty-2a676dfad837d1784ed0911d314bc263804ef4ef.tar.bz2 r-alacritty-2a676dfad837d1784ed0911d314bc263804ef4ef.zip |
Fix thin strokes on macOS
Remove the `font.use_thin_strokes` config, which only did anything on
macOS and only prior to Big Sur. Instead, we will enable or disable
"font smoothing" on macOS based on the `AppleFontSmoothing` user
default.
These changes let users get the "thin strokes" behavior by setting
`AppleFontSmoothing` to 0 with:
```sh
$ defaults write -g AppleFontSmoothing -int 0
```
(Or replace `-g` with `org.alacritty` to apply this setting only to
Alacritty.app, rather than the whole system.)
Add a `removed` config attribute to show helpful warnings to users
who are using config options that don't do anything anymore, and apply
this attribute to `font.use_thin_strokes`.
Bump `crossfont` to 0.5.0 to pick up the new font smoothing behavior.
This release also includes a fix for a crash when trying to load a
disabled font.
Fixes #4616.
Fixes #6108.
Diffstat (limited to 'alacritty/src/renderer/text/builtin_font.rs')
-rw-r--r-- | alacritty/src/renderer/text/builtin_font.rs | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/alacritty/src/renderer/text/builtin_font.rs b/alacritty/src/renderer/text/builtin_font.rs index 36d1ccdc..a4bf65e3 100644 --- a/alacritty/src/renderer/text/builtin_font.rs +++ b/alacritty/src/renderer/text/builtin_font.rs @@ -90,6 +90,7 @@ fn box_drawing(character: char, metrics: &Metrics, offset: &Delta<i8>) -> Raster left: 0, height: height as i32, width: width as i32, + advance: (0, 0), buffer, }; }, @@ -479,7 +480,15 @@ fn box_drawing(character: char, metrics: &Metrics, offset: &Delta<i8>) -> Raster let top = height as i32 + metrics.descent as i32; let buffer = BitmapBuffer::Rgb(canvas.into_raw()); - RasterizedGlyph { character, top, left: 0, height: height as i32, width: width as i32, buffer } + RasterizedGlyph { + character, + top, + left: 0, + height: height as i32, + width: width as i32, + advance: (0, 0), + buffer, + } } #[repr(packed)] |