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authorRolf Sievert <26115145+RolfSievert@users.noreply.github.com>2023-09-04 22:15:46 +0200
committerGitHub <noreply@github.com>2023-09-04 20:15:46 +0000
commit8eed17227a2d1541c54abdb8498d69ba25ef0df6 (patch)
tree2286cea275dcca3b76f6dd6624c118b3b59571fb /alacritty/src/window_context.rs
parent8d174429ee1e63e865a9203d7dfc4ce2cd25576d (diff)
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Add `prefer_egl` debug option
Some systems have rendering issues when using GLX rather than EGL. While this is usually due to a driver bug, it is helpful to provide a workaround for this by allowing people to prefer EGL over GLX. This patch adds the new `debug.prefer_egl` option to provide this workaround. Closes #7056.
Diffstat (limited to 'alacritty/src/window_context.rs')
-rw-r--r--alacritty/src/window_context.rs7
1 files changed, 5 insertions, 2 deletions
diff --git a/alacritty/src/window_context.rs b/alacritty/src/window_context.rs
index 84ce4457..332bdcd9 100644
--- a/alacritty/src/window_context.rs
+++ b/alacritty/src/window_context.rs
@@ -92,8 +92,11 @@ impl WindowContext {
#[cfg(not(windows))]
let raw_window_handle = None;
- let gl_display =
- renderer::platform::create_gl_display(raw_display_handle, raw_window_handle)?;
+ let gl_display = renderer::platform::create_gl_display(
+ raw_display_handle,
+ raw_window_handle,
+ config.debug.prefer_egl,
+ )?;
let gl_config = renderer::platform::pick_gl_config(&gl_display, raw_window_handle)?;
#[cfg(not(windows))]