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authorMatthias Krüger <matthias.krueger@famsik.de>2019-06-18 23:23:03 +0200
committerChristian Duerr <chrisduerr@users.noreply.github.com>2019-06-18 21:23:03 +0000
commit4039f7200091a0a2d78fa7463a40a5ccd20b5d7e (patch)
treeebce06d4ffa6f411e24d89f3d0bab723b2185ea6 /alacritty_terminal/src/renderer/mod.rs
parenta39459ece2e285f58ce241f8037a1e5fd836877b (diff)
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Fix redundant static lifetime clippy lint
Diffstat (limited to 'alacritty_terminal/src/renderer/mod.rs')
-rw-r--r--alacritty_terminal/src/renderer/mod.rs20
1 files changed, 8 insertions, 12 deletions
diff --git a/alacritty_terminal/src/renderer/mod.rs b/alacritty_terminal/src/renderer/mod.rs
index dfaa797e..1e75065a 100644
--- a/alacritty_terminal/src/renderer/mod.rs
+++ b/alacritty_terminal/src/renderer/mod.rs
@@ -38,23 +38,19 @@ use crate::term::{self, cell, RenderableCell, RenderableCellContent};
pub mod rects;
// Shader paths for live reload
-static TEXT_SHADER_F_PATH: &'static str =
- concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.f.glsl");
-static TEXT_SHADER_V_PATH: &'static str =
- concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.v.glsl");
-static RECT_SHADER_F_PATH: &'static str =
- concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.f.glsl");
-static RECT_SHADER_V_PATH: &'static str =
- concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.v.glsl");
+static TEXT_SHADER_F_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.f.glsl");
+static TEXT_SHADER_V_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.v.glsl");
+static RECT_SHADER_F_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.f.glsl");
+static RECT_SHADER_V_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.v.glsl");
// Shader source which is used when live-shader-reload feature is disable
-static TEXT_SHADER_F: &'static str =
+static TEXT_SHADER_F: &str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.f.glsl"));
-static TEXT_SHADER_V: &'static str =
+static TEXT_SHADER_V: &str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.v.glsl"));
-static RECT_SHADER_F: &'static str =
+static RECT_SHADER_F: &str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.f.glsl"));
-static RECT_SHADER_V: &'static str =
+static RECT_SHADER_V: &str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.v.glsl"));
/// `LoadGlyph` allows for copying a rasterized glyph into graphics memory