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author | Matthias Krüger <matthias.krueger@famsik.de> | 2019-06-18 23:23:03 +0200 |
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committer | Christian Duerr <chrisduerr@users.noreply.github.com> | 2019-06-18 21:23:03 +0000 |
commit | 4039f7200091a0a2d78fa7463a40a5ccd20b5d7e (patch) | |
tree | ebce06d4ffa6f411e24d89f3d0bab723b2185ea6 /alacritty_terminal/src/renderer/mod.rs | |
parent | a39459ece2e285f58ce241f8037a1e5fd836877b (diff) | |
download | r-alacritty-4039f7200091a0a2d78fa7463a40a5ccd20b5d7e.tar.gz r-alacritty-4039f7200091a0a2d78fa7463a40a5ccd20b5d7e.tar.bz2 r-alacritty-4039f7200091a0a2d78fa7463a40a5ccd20b5d7e.zip |
Fix redundant static lifetime clippy lint
Diffstat (limited to 'alacritty_terminal/src/renderer/mod.rs')
-rw-r--r-- | alacritty_terminal/src/renderer/mod.rs | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/alacritty_terminal/src/renderer/mod.rs b/alacritty_terminal/src/renderer/mod.rs index dfaa797e..1e75065a 100644 --- a/alacritty_terminal/src/renderer/mod.rs +++ b/alacritty_terminal/src/renderer/mod.rs @@ -38,23 +38,19 @@ use crate::term::{self, cell, RenderableCell, RenderableCellContent}; pub mod rects; // Shader paths for live reload -static TEXT_SHADER_F_PATH: &'static str = - concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.f.glsl"); -static TEXT_SHADER_V_PATH: &'static str = - concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.v.glsl"); -static RECT_SHADER_F_PATH: &'static str = - concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.f.glsl"); -static RECT_SHADER_V_PATH: &'static str = - concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.v.glsl"); +static TEXT_SHADER_F_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.f.glsl"); +static TEXT_SHADER_V_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.v.glsl"); +static RECT_SHADER_F_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.f.glsl"); +static RECT_SHADER_V_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.v.glsl"); // Shader source which is used when live-shader-reload feature is disable -static TEXT_SHADER_F: &'static str = +static TEXT_SHADER_F: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.f.glsl")); -static TEXT_SHADER_V: &'static str = +static TEXT_SHADER_V: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.v.glsl")); -static RECT_SHADER_F: &'static str = +static RECT_SHADER_F: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.f.glsl")); -static RECT_SHADER_V: &'static str = +static RECT_SHADER_V: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.v.glsl")); /// `LoadGlyph` allows for copying a rasterized glyph into graphics memory |