diff options
| author | Joe Wilm <joe@jwilm.com> | 2016-06-04 10:54:33 -0700 |
|---|---|---|
| committer | Joe Wilm <joe@jwilm.com> | 2016-06-04 10:54:33 -0700 |
| commit | f944b517fa8bea6eae62eb25fbabe1308d16ed55 (patch) | |
| tree | 1173b311bf861aba8eb31eeb3ef4c35f17469f0f /docs | |
| parent | c475c82c69d5d255d6236ad3b2cb6dffe2ed2e8b (diff) | |
| download | r-alacritty-f944b517fa8bea6eae62eb25fbabe1308d16ed55.tar.gz r-alacritty-f944b517fa8bea6eae62eb25fbabe1308d16ed55.tar.bz2 r-alacritty-f944b517fa8bea6eae62eb25fbabe1308d16ed55.zip | |
Add live-reload for shaders
Recompiling the entire program whenever a shader changes is slow, and it
can interrupt flow. Shader reloads are essentially instantaneous now. If
the new shader fails to compile, no state is changed; the previous
program continues to be used.
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions