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authorChristian Duerr <chrisduerr@users.noreply.github.com>2018-12-17 19:06:07 +0000
committerGitHub <noreply@github.com>2018-12-17 19:06:07 +0000
commitcf9d94eb1256881d48b1a3dc63db6caf32bfb841 (patch)
treedaae5794b13ba42cdfe57b431eedd76aa8a12b49 /res/text.f.glsl
parent0c3e28617a95b4ca30ad9bdbb9114f1e4d41dce5 (diff)
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Add color option to visual bell
This adds the option to specify the color of the visual bell using the `visual_bell.color` configuration setting. This is done by rendering a big quad over the entire screen, which also opens up options to draw other arbitrary rectangles on the screen in the future.
Diffstat (limited to 'res/text.f.glsl')
-rw-r--r--res/text.f.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/res/text.f.glsl b/res/text.f.glsl
index 5915960f..532cf929 100644
--- a/res/text.f.glsl
+++ b/res/text.f.glsl
@@ -15,7 +15,6 @@
in vec2 TexCoords;
in vec3 fg;
in vec4 bg;
-flat in float vb;
flat in int background;
layout(location = 0, index = 0) out vec4 color;
@@ -31,7 +30,7 @@ void main()
discard;
alphaMask = vec4(1.0);
- color = vec4(bg.rgb + vb, 1.0);
+ color = vec4(bg.rgb, 1.0);
} else {
vec3 textColor = texture(mask, TexCoords).rgb;
alphaMask = vec4(textColor, textColor.r);