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authorJoe Wilm <joe@jwilm.com>2016-06-04 15:30:17 -0700
committerJoe Wilm <joe@jwilm.com>2016-06-04 15:30:17 -0700
commit2f058bd053f52307bdbf3709209418ac26871678 (patch)
tree0609a8a3c1976d0e0bdaeede352a55d9c14cb13f /src/text.rs
parentf944b517fa8bea6eae62eb25fbabe1308d16ed55 (diff)
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Optimize rendering
This moves some logic that was previously being done per-character into the vertex shader. At this time, we've traded CPU computation for additional gl::Uniform2f calls. This is only a marginal improvement. However, this patch positions the renderer well for instanced drawing, and that will be a huge performance win.
Diffstat (limited to 'src/text.rs')
-rw-r--r--src/text.rs18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/text.rs b/src/text.rs
index 2a04c4be..5086a3a4 100644
--- a/src/text.rs
+++ b/src/text.rs
@@ -108,10 +108,11 @@ impl Rasterizer {
}
RasterizedGlyph {
- top: glyph.bitmap_top() as usize,
- left: glyph.bitmap_left() as usize,
- width: glyph.bitmap().width() as usize / 3,
- height: glyph.bitmap().rows() as usize,
+ c: c,
+ top: glyph.bitmap_top(),
+ left: glyph.bitmap_left(),
+ width: glyph.bitmap().width() / 3,
+ height: glyph.bitmap().rows(),
buf: packed,
}
}
@@ -119,10 +120,11 @@ impl Rasterizer {
#[derive(Debug)]
pub struct RasterizedGlyph {
- pub width: usize,
- pub height: usize,
- pub top: usize,
- pub left: usize,
+ pub c: char,
+ pub width: i32,
+ pub height: i32,
+ pub top: i32,
+ pub left: i32,
pub buf: Vec<u8>,
}