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authorJoe Wilm <joe@jwilm.com>2016-02-24 20:37:17 -0800
committerJoe Wilm <joe@jwilm.com>2016-02-24 20:37:17 -0800
commitcda49521457fe922f8b14830f0a8a75a521e4174 (patch)
tree7c81029298bd73fa8fcac96e2ed48f05778c3544 /src/text.rs
parent52266666902c4858e1190e1ad0aa160e3ac56d30 (diff)
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Bit of cleanup
- Commend vertex slice - Add helper for binding mask texture (and specify that it's a mask) - Prefix uniform members of ShaderProgram with u_. This makes it easy to identify in the rest of code.
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