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-rw-r--r--alacritty/res/rect.f.glsl13
1 files changed, 8 insertions, 5 deletions
diff --git a/alacritty/res/rect.f.glsl b/alacritty/res/rect.f.glsl
index 4fbbd874..4e8fdd01 100644
--- a/alacritty/res/rect.f.glsl
+++ b/alacritty/res/rect.f.glsl
@@ -37,11 +37,14 @@ uniform float_t undercurlPosition;
color_t draw_undercurl(float_t x, float_t y) {
// We use `undercurlPosition` as an amplitude, since it's half of the descent
// value.
- float_t undercurl = undercurlPosition / 2. * cos(x * 2. * PI / cellWidth)
- + undercurlPosition - 1.;
-
- float_t undercurlTop = undercurl + max((underlineThickness - 1.), 0.);
- float_t undercurlBottom = undercurl - max((underlineThickness - 1.), 0.);
+ //
+ // The `x` represents the left bound of pixel we should add `1/2` to it, so
+ // we compute the undercurl position for the center of the pixel.
+ float_t undercurl = undercurlPosition / 2. * cos((x + 0.5) * 2.
+ * PI / cellWidth) + undercurlPosition - 1.;
+
+ float_t undercurlTop = undercurl + max((underlineThickness - 1.), 0.) / 2.;
+ float_t undercurlBottom = undercurl - max((underlineThickness - 1.), 0.) / 2.;
// Compute resulted alpha based on distance from `gl_FragCoord.y` to the
// cosine curve.