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author | Enan Ajmain <3nan.ajmain@gmail.com> | 2023-05-07 04:47:45 +0600 |
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committer | GitHub <noreply@github.com> | 2023-05-07 00:47:45 +0200 |
commit | 1bf29a0ae1fffee8a009dfbc8da2d7c048f6eb20 (patch) | |
tree | 8db0f753d8a735341464b180863892188c313f52 | |
parent | 9248dd77ac58bd23721dc4e156e43ed5e9ada338 (diff) | |
download | rneovim-1bf29a0ae1fffee8a009dfbc8da2d7c048f6eb20.tar.gz rneovim-1bf29a0ae1fffee8a009dfbc8da2d7c048f6eb20.tar.bz2 rneovim-1bf29a0ae1fffee8a009dfbc8da2d7c048f6eb20.zip |
build: add system lua include dir for lpeg
Problem: Lpeg requires Lua headers. Currently the include directories
for Lpeg are set only to the bundled deps folder, so if the user wants
to use system Lua/Luajit, Lpeg will not find the system headers and will
fail to build.
Solution: Add system Lua/Luajit include directories when USE_BUNDLED_LUA
and USE_BUNDLED_LUAJIT are turned off.
Fixes #23469
-rw-r--r-- | cmake.deps/cmake/BuildLpeg.cmake | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/cmake.deps/cmake/BuildLpeg.cmake b/cmake.deps/cmake/BuildLpeg.cmake index 81efccf1f4..bbdc83d94d 100644 --- a/cmake.deps/cmake/BuildLpeg.cmake +++ b/cmake.deps/cmake/BuildLpeg.cmake @@ -1,4 +1,18 @@ -list(APPEND LPEG_CMAKE_ARGS "-DCMAKE_C_FLAGS:STRING=${DEPS_INCLUDE_FLAGS}") +set(LPEG_INCLUDE_FLAGS ${DEPS_INCLUDE_FLAGS}) + +if(NOT USE_BUNDLED_LUAJIT AND NOT USE_BUNDLED_LUA) + find_package(Luajit) + if(LUAJIT_FOUND) + string(CONCAT LPEG_INCLUDE_FLAGS ${DEPS_INCLUDE_FLAGS} " -I${LUAJIT_INCLUDE_DIR}") + else() + find_package(Lua 5.1 EXACT) + if(LUA_FOUND) + string(CONCAT LPEG_INCLUDE_FLAGS ${DEPS_INCLUDE_FLAGS} " -I${LUA_INCLUDE_DIR}") + endif() + endif() +endif() + +list(APPEND LPEG_CMAKE_ARGS -DCMAKE_C_FLAGS=${LPEG_INCLUDE_FLAGS}) ExternalProject_Add(lpeg URL ${LPEG_URL} |