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authorEvgeni Chasnovski <evgeni.chasnovski@gmail.com>2022-06-19 16:08:43 +0300
committerEvgeni Chasnovski <evgeni.chasnovski@gmail.com>2022-06-23 10:34:02 +0300
commit9f28eddfab368697c21e6628fdf55af5ec4f4c39 (patch)
treeba305b2d2786160d882d14bcaef22d0ea727a02a
parent7b2b44bce4bff85d9fd1bef09d294ddb889056e4 (diff)
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fix(float): make `screen*()` functions respect floating windows
Resolves #19013.
-rw-r--r--src/nvim/eval.c15
-rw-r--r--src/nvim/eval/funcs.c38
-rw-r--r--src/nvim/ui_compositor.c13
-rw-r--r--test/functional/vimscript/screenchar_spec.lua69
4 files changed, 112 insertions, 23 deletions
diff --git a/src/nvim/eval.c b/src/nvim/eval.c
index a4f56b47e6..43d6ed558f 100644
--- a/src/nvim/eval.c
+++ b/src/nvim/eval.c
@@ -49,6 +49,7 @@
#include "nvim/sign.h"
#include "nvim/syntax.h"
#include "nvim/ui.h"
+#include "nvim/ui_compositor.h"
#include "nvim/undo.h"
#include "nvim/version.h"
#include "nvim/window.h"
@@ -6849,19 +6850,19 @@ void return_register(int regname, typval_T *rettv)
rettv->vval.v_string = xstrdup(buf);
}
-void screenchar_adjust_grid(ScreenGrid **grid, int *row, int *col)
+void screenchar_adjust(ScreenGrid **grid, int *row, int *col)
{
// TODO(bfredl): this is a hack for legacy tests which use screenchar()
// to check printed messages on the screen (but not floats etc
// as these are not legacy features). If the compositor is refactored to
// have its own buffer, this should just read from it instead.
msg_scroll_flush();
- if (msg_grid.chars && msg_grid.comp_index > 0 && *row >= msg_grid.comp_row
- && *row < (msg_grid.rows + msg_grid.comp_row)
- && *col < msg_grid.cols) {
- *grid = &msg_grid;
- *row -= msg_grid.comp_row;
- }
+
+ *grid = ui_comp_get_grid_at_coord(*row, *col);
+
+ // Make `row` and `col` relative to the grid
+ *row -= (*grid)->comp_row;
+ *col -= (*grid)->comp_col;
}
/// Set line or list of lines in buffer "buf".
diff --git a/src/nvim/eval/funcs.c b/src/nvim/eval/funcs.c
index 2225076a0a..56468190b5 100644
--- a/src/nvim/eval/funcs.c
+++ b/src/nvim/eval/funcs.c
@@ -8035,14 +8035,15 @@ static void f_screenattr(typval_T *argvars, typval_T *rettv, FunPtr fptr)
{
int c;
+ ScreenGrid *grid;
int row = (int)tv_get_number_chk(&argvars[0], NULL) - 1;
int col = (int)tv_get_number_chk(&argvars[1], NULL) - 1;
- if (row < 0 || row >= default_grid.rows
- || col < 0 || col >= default_grid.cols) {
+
+ screenchar_adjust(&grid, &row, &col);
+
+ if (row < 0 || row >= grid->rows || col < 0 || col >= grid->cols) {
c = -1;
} else {
- ScreenGrid *grid = &default_grid;
- screenchar_adjust_grid(&grid, &row, &col);
c = grid->attrs[grid->line_offset[row] + col];
}
rettv->vval.v_number = c;
@@ -8053,14 +8054,15 @@ static void f_screenchar(typval_T *argvars, typval_T *rettv, FunPtr fptr)
{
int c;
+ ScreenGrid *grid;
int row = tv_get_number_chk(&argvars[0], NULL) - 1;
int col = tv_get_number_chk(&argvars[1], NULL) - 1;
- if (row < 0 || row >= default_grid.rows
- || col < 0 || col >= default_grid.cols) {
+
+ screenchar_adjust(&grid, &row, &col);
+
+ if (row < 0 || row >= grid->rows || col < 0 || col >= grid->cols) {
c = -1;
} else {
- ScreenGrid *grid = &default_grid;
- screenchar_adjust_grid(&grid, &row, &col);
c = utf_ptr2char((char *)grid->chars[grid->line_offset[row] + col]);
}
rettv->vval.v_number = c;
@@ -8069,15 +8071,16 @@ static void f_screenchar(typval_T *argvars, typval_T *rettv, FunPtr fptr)
/// "screenchars()" function
static void f_screenchars(typval_T *argvars, typval_T *rettv, FunPtr fptr)
{
+ ScreenGrid *grid;
int row = tv_get_number_chk(&argvars[0], NULL) - 1;
int col = tv_get_number_chk(&argvars[1], NULL) - 1;
- if (row < 0 || row >= default_grid.rows
- || col < 0 || col >= default_grid.cols) {
+
+ screenchar_adjust(&grid, &row, &col);
+
+ if (row < 0 || row >= grid->rows || col < 0 || col >= grid->cols) {
tv_list_alloc_ret(rettv, 0);
return;
}
- ScreenGrid *grid = &default_grid;
- screenchar_adjust_grid(&grid, &row, &col);
int pcc[MAX_MCO];
int c = utfc_ptr2char(grid->chars[grid->line_offset[row] + col], pcc);
int composing_len = 0;
@@ -8136,14 +8139,17 @@ static void f_screenstring(typval_T *argvars, typval_T *rettv, FunPtr fptr)
{
rettv->vval.v_string = NULL;
rettv->v_type = VAR_STRING;
+
+ ScreenGrid *grid;
int row = tv_get_number_chk(&argvars[0], NULL) - 1;
int col = tv_get_number_chk(&argvars[1], NULL) - 1;
- if (row < 0 || row >= default_grid.rows
- || col < 0 || col >= default_grid.cols) {
+
+ screenchar_adjust(&grid, &row, &col);
+
+ if (row < 0 || row >= grid->rows || col < 0 || col >= grid->cols) {
return;
}
- ScreenGrid *grid = &default_grid;
- screenchar_adjust_grid(&grid, &row, &col);
+
rettv->vval.v_string = (char *)vim_strsave(grid->chars[grid->line_offset[row] + col]);
}
diff --git a/src/nvim/ui_compositor.c b/src/nvim/ui_compositor.c
index 3ce2b80ea9..5df70d0d8e 100644
--- a/src/nvim/ui_compositor.c
+++ b/src/nvim/ui_compositor.c
@@ -300,6 +300,19 @@ ScreenGrid *ui_comp_mouse_focus(int row, int col)
return NULL;
}
+/// Compute which grid is on top at supplied screen coordinates
+ScreenGrid *ui_comp_get_grid_at_coord(int row, int col)
+{
+ for (ssize_t i = (ssize_t)kv_size(layers) - 1; i > 0; i--) {
+ ScreenGrid *grid = kv_A(layers, i);
+ if (row >= grid->comp_row && row < grid->comp_row + grid->rows
+ && col >= grid->comp_col && col < grid->comp_col + grid->cols) {
+ return grid;
+ }
+ }
+ return &default_grid;
+}
+
/// Baseline implementation. This is always correct, but we can sometimes
/// do something more efficient (where efficiency means smaller deltas to
/// the downstream UI.)
diff --git a/test/functional/vimscript/screenchar_spec.lua b/test/functional/vimscript/screenchar_spec.lua
new file mode 100644
index 0000000000..767e3c57ef
--- /dev/null
+++ b/test/functional/vimscript/screenchar_spec.lua
@@ -0,0 +1,69 @@
+local helpers = require('test.functional.helpers')(after_each)
+local clear, eq, neq = helpers.clear, helpers.eq, helpers.neq
+local command, meths, funcs = helpers.command, helpers.meths, helpers.funcs
+local tbl_deep_extend = helpers.tbl_deep_extend
+
+-- Set up two overlapping floating windows
+local setup_floating_windows = function()
+ local base_opts = {
+ relative = 'editor',
+ height = 1,
+ width = 2,
+ anchor = 'NW',
+ style = 'minimal',
+ border = 'none',
+ }
+
+ local bufnr_1 = meths.create_buf(false, true)
+ meths.buf_set_lines(bufnr_1, 0, -1, true, { 'aa' })
+ local opts_1 = tbl_deep_extend('force', { row = 0, col = 0, zindex = 11 }, base_opts)
+ meths.open_win(bufnr_1, false, opts_1)
+
+ local bufnr_2 = meths.create_buf(false, true)
+ meths.buf_set_lines(bufnr_2, 0, -1, true, { 'bb' })
+ local opts_2 = tbl_deep_extend('force', { row = 0, col = 1, zindex = 10 }, base_opts)
+ meths.open_win(bufnr_2, false, opts_2)
+
+ command('redraw')
+end
+
+describe('screenchar() and family respect floating windows', function()
+ before_each(function()
+ clear()
+ -- These commands result into visible text `aabc`.
+ -- `aab` - from floating windows, `c` - from text in regular window.
+ meths.buf_set_lines(0, 0, -1, true, { 'cccc' })
+ setup_floating_windows()
+ end)
+
+ it('screenattr()', function()
+ local attr_1 = funcs.screenattr(1, 1)
+ local attr_2 = funcs.screenattr(1, 2)
+ local attr_3 = funcs.screenattr(1, 3)
+ local attr_4 = funcs.screenattr(1, 4)
+ eq(attr_1, attr_2)
+ eq(attr_1, attr_3)
+ neq(attr_1, attr_4)
+ end)
+
+ it('screenchar()', function()
+ eq(97, funcs.screenchar(1, 1))
+ eq(97, funcs.screenchar(1, 2))
+ eq(98, funcs.screenchar(1, 3))
+ eq(99, funcs.screenchar(1, 4))
+ end)
+
+ it('screenchars()', function()
+ eq({ 97 }, funcs.screenchars(1, 1))
+ eq({ 97 }, funcs.screenchars(1, 2))
+ eq({ 98 }, funcs.screenchars(1, 3))
+ eq({ 99 }, funcs.screenchars(1, 4))
+ end)
+
+ it('screenstring()', function()
+ eq('a', funcs.screenstring(1, 1))
+ eq('a', funcs.screenstring(1, 2))
+ eq('b', funcs.screenstring(1, 3))
+ eq('c', funcs.screenstring(1, 4))
+ end)
+end)