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authorbfredl <bjorn.linse@gmail.com>2022-06-25 19:24:48 +0200
committerbfredl <bjorn.linse@gmail.com>2022-06-25 19:24:48 +0200
commitcb58b673e538326b89d94e420c241fff7db19ca2 (patch)
tree17262cff5140796ff2a9eceb5019de35cbdffae5
parent9f592780b5bb8c69e18784c440c711dc5a4684e2 (diff)
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fix(build): don't disable byte precompilation on debug builds
This special casing is redundant since long, as you can disable the binary cache regardless of build type with the --luamod-dev flag
-rw-r--r--CMakeLists.txt6
1 files changed, 1 insertions, 5 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9502190708..097ef041ea 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -573,11 +573,7 @@ endif()
message(STATUS "Using Lua interpreter: ${LUA_PRG}")
-if(DEBUG)
- option(COMPILE_LUA "Pre-compile Lua sources into bytecode (for sources that are included in the binary)" OFF)
-else()
- option(COMPILE_LUA "Pre-compile Lua sources into bytecode (for sources that are included in the binary)" ON)
-endif()
+option(COMPILE_LUA "Pre-compile Lua sources into bytecode (for sources that are included in the binary)" ON)
if(COMPILE_LUA AND NOT WIN32)
if(PREFER_LUA)