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authorSean Dewar <seandewar@users.noreply.github.com>2024-01-17 14:47:40 +0000
committerGitHub <noreply@github.com>2024-01-17 14:47:40 +0000
commitf5d59340a6e8a71fb766fbfbf796377d7d9e4c20 (patch)
tree9b2af5a88f098d9186ca6ca7490eba73cccf0d8d
parente855a80c72ed89815255bb6ff38bff27e58e523f (diff)
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vim-patch:9b03d3e75b42 (#27059)
Translate the Vim9 script Godot files to legacy. `<scriptcmd>` is not ported yet, so replace it with `<Cmd>` and `<SID>`. If it's ported, `<scriptcmd>call s:` can be used instead. Includes changes from: vim-patch:0daafaa7d99e (was partial, but is now pretty much fully ported) vim-patch:9712ff1288f9 Co-authored-by: Maxim Kim <habamax@gmail.com>
-rw-r--r--runtime/ftplugin/gdscript.vim68
-rw-r--r--runtime/ftplugin/gdshader.vim13
-rw-r--r--runtime/indent/gdscript.vim154
3 files changed, 235 insertions, 0 deletions
diff --git a/runtime/ftplugin/gdscript.vim b/runtime/ftplugin/gdscript.vim
new file mode 100644
index 0000000000..692afdd0ea
--- /dev/null
+++ b/runtime/ftplugin/gdscript.vim
@@ -0,0 +1,68 @@
+" Vim filetype plugin file
+" Language: gdscript (Godot game engine scripting language)
+" Maintainer: Maxim Kim <habamax@gmail.com>
+" Website: https://github.com/habamax/vim-gdscript
+"
+" This file has been manually translated from Vim9 script.
+
+if exists("b:did_ftplugin") | finish | endif
+
+let s:save_cpo = &cpo
+set cpo&vim
+
+let b:did_ftplugin = 1
+let b:undo_ftplugin = 'setlocal cinkeys<'
+ \ .. '| setlocal indentkeys<'
+ \ .. '| setlocal commentstring<'
+ \ .. '| setlocal suffixesadd<'
+ \ .. '| setlocal foldexpr<'
+ \ .. '| setlocal foldignore<'
+
+setlocal cinkeys-=0#
+setlocal indentkeys-=0#
+setlocal suffixesadd=.gd
+setlocal commentstring=#\ %s
+setlocal foldignore=
+setlocal foldexpr=s:GDScriptFoldLevel()
+
+
+function s:GDScriptFoldLevel() abort
+ let line = getline(v:lnum)
+ if line =~? '^\s*$'
+ return "-1"
+ endif
+
+ let sw = shiftwidth()
+ let indent = indent(v:lnum) / sw
+ let indent_next = indent(nextnonblank(v:lnum + 1)) / sw
+
+ if indent_next > indent && line =~# ':\s*$'
+ return $">{indent_next}"
+ else
+ return $"{indent}"
+ endif
+endfunction
+
+
+if !exists("g:no_plugin_maps")
+ " Next/Previous section
+ function s:NextSection(back, cnt) abort
+ for n in range(a:cnt)
+ call search('^\s*func\s', a:back ? 'bW' : 'W')
+ endfor
+ endfunction
+
+ " Nvim: <scriptcmd> hasn't been ported yet.
+ " nnoremap <silent><buffer> ]] <scriptcmd>NextSection(false, v:count1)<CR>
+ " nnoremap <silent><buffer> [[ <scriptcmd>NextSection(true, v:count1)<CR>
+ nnoremap <silent><buffer> ]] <Cmd>call <SID>NextSection(v:false, v:count1)<CR>
+ nnoremap <silent><buffer> [[ <Cmd>call <SID>NextSection(v:true, v:count1)<CR>
+ xmap <buffer><expr> ]] $'<C-\><C-N>{v:count1}]]m>gv'
+ xmap <buffer><expr> [[ $'<C-\><C-N>{v:count1}[[m>gv'
+ let b:undo_ftplugin ..=
+ \ " | silent exe 'unmap <buffer> [['"
+ \ .. " | silent exe 'unmap <buffer> ]]'"
+endif
+
+let &cpo = s:save_cpo
+unlet s:save_cpo
diff --git a/runtime/ftplugin/gdshader.vim b/runtime/ftplugin/gdshader.vim
new file mode 100644
index 0000000000..f0d34ee5a6
--- /dev/null
+++ b/runtime/ftplugin/gdshader.vim
@@ -0,0 +1,13 @@
+" Vim filetype plugin file
+" Language: Godot shading language
+" Maintainer: Maxim Kim <habamax@gmail.com>
+" Website: https://github.com/habamax/vim-gdscript
+"
+" This file has been manually translated from Vim9 script.
+
+if exists("b:did_ftplugin") | finish | endif
+let b:did_ftplugin = 1
+
+let b:undo_ftplugin = 'setlocal suffixesadd<'
+
+setlocal suffixesadd=.gdshader
diff --git a/runtime/indent/gdscript.vim b/runtime/indent/gdscript.vim
new file mode 100644
index 0000000000..bbb4f284f1
--- /dev/null
+++ b/runtime/indent/gdscript.vim
@@ -0,0 +1,154 @@
+" Vim indent file
+" Language: gdscript (Godot game engine)
+" Maintainer: Maxim Kim <habamax@gmail.com>
+" Based on python indent file.
+"
+" This file has been manually translated from Vim9 script.
+
+if exists("b:did_indent")
+ finish
+endif
+let b:did_indent = 1
+
+let s:save_cpo = &cpo
+set cpo&vim
+
+let s:undo_opts = "setl indentexpr< indentkeys< lisp< autoindent<"
+
+if exists('b:undo_indent')
+ let b:undo_indent ..= "|" .. s:undo_opts
+else
+ let b:undo_indent = s:undo_opts
+endif
+
+setlocal nolisp
+setlocal autoindent
+setlocal indentexpr=s:GDScriptIndent()
+setlocal indentkeys+=<:>,=elif,=except
+
+
+function s:GDScriptIndent() abort
+ " If this line is explicitly joined: If the previous line was also joined,
+ " line it up with that one, otherwise add two 'shiftwidth'
+ if getline(v:lnum - 1) =~# '\\$'
+ if v:lnum > 1 && getline(v:lnum - 2) =~# '\\$'
+ return indent(v:lnum - 1)
+ endif
+ return indent(v:lnum - 1) + (shiftwidth() * 2)
+ endif
+
+ " If the start of the line is in a string don't change the indent.
+ if has('syntax_items') && synIDattr(synID(v:lnum, 1, 1), "name") =~# "String$"
+ return -1
+ endif
+
+ " Search backwards for the previous non-empty line.
+ let plnum = prevnonblank(v:lnum - 1)
+
+ if plnum == 0
+ " This is the first non-empty line, use zero indent.
+ return 0
+ endif
+
+ let plindent = indent(plnum)
+ let plnumstart = plnum
+
+ " Get the line and remove a trailing comment.
+ " Use syntax highlighting attributes when possible.
+ let pline = getline(plnum)
+ let pline_len = strlen(pline)
+ if has('syntax_items')
+ " If the last character in the line is a comment, do a binary search for
+ " the start of the comment. synID() is slow, a linear search would take
+ " too long on a long line.
+ if synIDattr(synID(plnum, pline_len, 1), "name") =~# "\\(Comment\\|Todo\\)$"
+ let min = 1
+ let max = pline_len
+ while min < max
+ let col = (min + max) / 2
+ if synIDattr(synID(plnum, col, 1), "name") =~# "\\(Comment\\|Todo\\)$"
+ let max = col
+ else
+ let min = col + 1
+ endif
+ endwhile
+ let pline = strpart(pline, 0, min - 1)
+ endif
+ else
+ let col = 0
+ while col < pline_len
+ if pline[col] ==# '#'
+ let pline = strpart(pline, 0, col)
+ break
+ endif
+ let col = col + 1
+ endwhile
+ endif
+
+
+ " When "inside" parenthesis: If at the first line below the parenthesis add
+ " one 'shiftwidth' ("inside" is simplified and not really checked)
+ " my_var = (
+ " a
+ " + b
+ " + c
+ " )
+ if pline =~# '[({\[]\s*$'
+ return indent(plnum) + shiftwidth()
+ endif
+
+
+ " If the previous line ended with a colon, indent this line
+ if pline =~# ':\s*$'
+ return plindent + shiftwidth()
+ endif
+
+ " If the previous line was a stop-execution statement...
+ if getline(plnum) =~# '^\s*\(break\|continue\|raise\|return\|pass\)\>'
+ " See if the user has already dedented
+ if indent(v:lnum) > indent(plnum) - shiftwidth()
+ " If not, recommend one dedent
+ return indent(plnum) - shiftwidth()
+ endif
+ " Otherwise, trust the user
+ return -1
+ endif
+
+ " If the current line begins with a keyword that lines up with "try"
+ if getline(v:lnum) =~# '^\s*\(except\|finally\)\>'
+ let lnum = v:lnum - 1
+ while lnum >= 1
+ if getline(lnum) =~# '^\s*\(try\|except\)\>'
+ let ind = indent(lnum)
+ if ind >= indent(v:lnum)
+ return -1 " indent is already less than this
+ endif
+ return ind " line up with previous try or except
+ endif
+ let lnum = lnum - 1
+ endwhile
+ return -1 " no matching "try"!
+ endif
+
+
+ " If the current line begins with a header keyword, dedent
+ if getline(v:lnum) =~# '^\s*\(elif\|else\)\>'
+
+ " Unless the previous line was a one-liner
+ if getline(plnumstart) =~# '^\s*\(for\|if\|try\)\>'
+ return plindent
+ endif
+
+ " Or the user has already dedented
+ if indent(v:lnum) <= plindent - shiftwidth()
+ return -1
+ endif
+
+ return plindent - shiftwidth()
+ endif
+
+ return -1
+endfunction
+
+let &cpo = s:save_cpo
+unlet s:save_cpo