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authorEliseo Martínez <eliseomarmol@gmail.com>2015-01-09 14:52:31 +0100
committerEliseo Martínez <eliseomarmol@gmail.com>2015-01-10 10:52:20 +0100
commit2b93edde933e7401921c99990d5c0c309f2167a8 (patch)
tree9b45dfddb1ff94be0017bb1914bfde53baf5f294 /clint.py
parented8fbfaf5af9c806a2aa4fa83fe45dbddde8ef50 (diff)
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Remove long_u: hardcopy: Refactor long_u.
- <color_related_stuff>: long_u --> uint32_t Everywhere long_u was used to hold a color value. Color values are supposed to be 32 bits at most. Supported architectures have 32 bits ints, so we could have used plain ints. But this wouldn't be future-proof, and would be wasteful if a future architecture has ints bigger than 32 bits. So, uint32_t is perfect to achieve optimal packing no matter the architecture. - bytes_to_print/bytes_printed: long_u --> size_t Seems like the correct thing, and gets rid of some casts.
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