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authordundargoc <33953936+dundargoc@users.noreply.github.com>2023-01-20 23:48:46 +0100
committerGitHub <noreply@github.com>2023-01-20 23:48:46 +0100
commit4c5c6ca8009dd68a68bc31caef509cb15ebef7ca (patch)
tree9085a57ff0fbfb3eeefea462ed53723ba48ad9c5 /cmake.deps/CMakeLists.txt
parentc41214c7d43038c872625c224ce59443127b692d (diff)
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build: various cmake fixes (#21902)
* build: various cmake refactors and simplifications - Add STATUS keyword to message to ensure messages are shown in the correct order. - Remove DEPS_CXX_COMPILER as we don't rely on C++ for any of our dependencies. - Simplify how msgpack and luv configure options are constructed. - Rely on the default installation for luv instead of manually passing configure, build and install commands. - Simplify return code conditional. * build: remove CMAKE_OSX_ARCHITECTURES_ALT_SEP workaround CMAKE_OSX_ARCHITECTURES_ALT_SEP was defined as a workaround to prevent the shell from interpreting `;`, which CMake uses as a list separator. However, the same thing can be achieved by instead passing CMAKE_OSX_ARCHITECTURES as a cache variable instead, which is a more idiomatic way of achieving the same thing. * build: define CMAKE_BUILD_TYPE before adding it to BUILD_TYPE_STRING The problem with the current setup is that CMAKE_BUILD_TYPE is defined after BUILD_TYPE_STRING. BUILD_TYPE_STRING will then be empty on the first run, meaning that dependencies are built without a build type. However, since CMAKE_BUILD_TYPE is a cache variable its value will persist in subsequent runs. On the second run BUILD_TYPE_STRING will have the correct value, but it's a different value from the ones the dependencies were built with. This will force some dependencies to be built again. Fixes https://github.com/neovim/neovim/issues/21672.
Diffstat (limited to 'cmake.deps/CMakeLists.txt')
-rw-r--r--cmake.deps/CMakeLists.txt17
1 files changed, 3 insertions, 14 deletions
diff --git a/cmake.deps/CMakeLists.txt b/cmake.deps/CMakeLists.txt
index 10f1ccc6d9..7fd14ec83b 100644
--- a/cmake.deps/CMakeLists.txt
+++ b/cmake.deps/CMakeLists.txt
@@ -12,13 +12,13 @@ list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" "${PROJECT_SOURCE_DI
include(CheckCCompilerFlag)
include(Util)
+set_default_buildtype()
+
get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(NOT isMultiConfig)
set(BUILD_TYPE_STRING -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE})
endif()
-set_default_buildtype()
-
set(DEFAULT_MAKE_CFLAGS CFLAGS+=-g)
check_c_compiler_flag(-Og HAS_OG_FLAG)
@@ -107,27 +107,16 @@ endif()
set(DEPS_C_COMPILER "${CMAKE_C_COMPILER}")
-if(CMAKE_CXX_COMPILER)
- set(DEPS_CXX_COMPILER "${CMAKE_CXX_COMPILER}")
-endif()
-
if(CMAKE_OSX_SYSROOT)
set(DEPS_C_COMPILER "${DEPS_C_COMPILER} -isysroot${CMAKE_OSX_SYSROOT}")
- if(DEPS_CXX_COMPILER)
- set(DEPS_CXX_COMPILER "${DEPS_CXX_COMPILER} -isysroot${CMAKE_OSX_SYSROOT}")
- endif()
endif()
if(CMAKE_OSX_ARCHITECTURES)
- string(REPLACE ";" "|" CMAKE_OSX_ARCHITECTURES_ALT_SEP "${CMAKE_OSX_ARCHITECTURES}")
# The LuaJIT build does not like being passed multiple `-arch` flags
# so we handle a universal build the old-fashioned way.
set(LUAJIT_C_COMPILER "${DEPS_C_COMPILER}")
foreach(ARCH IN LISTS CMAKE_OSX_ARCHITECTURES)
set(DEPS_C_COMPILER "${DEPS_C_COMPILER} -arch ${ARCH}")
- if(DEPS_CXX_COMPILER)
- set(DEPS_CXX_COMPILER "${DEPS_CXX_COMPILER} -arch ${ARCH}")
- endif()
endforeach()
endif()
@@ -140,7 +129,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "${MACOS_VERSION}")
endif()
- message("-- Using deployment target ${CMAKE_OSX_DEPLOYMENT_TARGET}")
+ message(STATUS "Using deployment target ${CMAKE_OSX_DEPLOYMENT_TARGET}")
endif()
include(ExternalProject)