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author | bfredl <bjorn.linse@gmail.com> | 2023-09-20 10:08:05 +0200 |
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committer | bfredl <bjorn.linse@gmail.com> | 2023-09-29 15:38:25 +0200 |
commit | e33269578b5bea2528cc48afc5b009eb8d4ad1d6 (patch) | |
tree | 7f96465b64cd638d0b247932e7075a8ea587faf2 /runtime/lua/vim/_meta/api.lua | |
parent | af7d317f3ff31d5ac5d8724b5057a422e1451b54 (diff) | |
download | rneovim-e33269578b5bea2528cc48afc5b009eb8d4ad1d6.tar.gz rneovim-e33269578b5bea2528cc48afc5b009eb8d4ad1d6.tar.bz2 rneovim-e33269578b5bea2528cc48afc5b009eb8d4ad1d6.zip |
refactor(grid): unify the two put-text-on-the-screen code paths
The screen grid refactors will continue until morale improves.
Jokes aside, this is quite a central installment in the series.
Before this refactor, there were two fundamentally distinct codepaths
for getting some text on the screen:
- the win_line() -> grid_put_linebuf() -> ui_line() call chain used for
buffer text, with linebuf_char as a temporary scratch buffer
- the grid_line_start/grid_line_puts/grid_line_flush() -> ui_line()
path used for every thing else: statuslines, messages and the command line.
Here the grid->chars[] array itself doubles as a scratch buffer.
With this refactor, the later family of functions still exist, however
they now as well render to linebuf_char just like win_line() did, and
grid_put_linebuf() is called in the end to calculate delta changes.
This means we don't need any duplicate logic for delta calculations anymore.
Later down the line, it will be possible to share more logic operating
on this scratch buffer, like doing 'rightleft' reversal and arabic
shaping as a post-processing step.
Diffstat (limited to 'runtime/lua/vim/_meta/api.lua')
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