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| author | Josh Rahm <joshuarahm@gmail.com> | 2023-01-14 23:10:03 -0700 |
|---|---|---|
| committer | Josh Rahm <joshuarahm@gmail.com> | 2023-01-14 23:10:03 -0700 |
| commit | 396c48d54ef313ca02e2e97849e51721094400cd (patch) | |
| tree | 87857ac4a5a7f88e2ebc519e73df061f9ed2f8e1 /runtime/syntax/gdshader.vim | |
| parent | 968aa6e3ed0497ea99f123c74c5fd0f3880ccc63 (diff) | |
| parent | 6134c1e8a39a5e61d0593613343a5923a86e3545 (diff) | |
| download | rneovim-396c48d54ef313ca02e2e97849e51721094400cd.tar.gz rneovim-396c48d54ef313ca02e2e97849e51721094400cd.tar.bz2 rneovim-396c48d54ef313ca02e2e97849e51721094400cd.zip | |
Merge remote-tracking branch 'upstream/master' into userreg
Diffstat (limited to 'runtime/syntax/gdshader.vim')
| -rw-r--r-- | runtime/syntax/gdshader.vim | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/runtime/syntax/gdshader.vim b/runtime/syntax/gdshader.vim new file mode 100644 index 0000000000..f0d9f7edd9 --- /dev/null +++ b/runtime/syntax/gdshader.vim @@ -0,0 +1,57 @@ +" Vim syntax file for Godot shading language +" Language: gdshader +" Maintainer: Maxim Kim <habamax@gmail.com> +" Filenames: *.gdshader + +if exists("b:current_syntax") + finish +endif + +syn keyword gdshaderConditional if else switch case default +syn keyword gdshaderRepeat for while do +syn keyword gdshaderStatement return discard +syn keyword gdshaderBoolean true false + +syn keyword gdshaderKeyword shader_type render_mode +syn keyword gdshaderKeyword in out inout +syn keyword gdshaderKeyword lowp mediump highp +syn keyword gdshaderKeyword uniform varying const +syn keyword gdshaderKeyword flat smooth + +syn keyword gdshaderType float vec2 vec3 vec4 +syn keyword gdshaderType uint uvec2 uvec3 uvec4 +syn keyword gdshaderType int ivec2 ivec3 ivec4 +syn keyword gdshaderType void bool +syn keyword gdshaderType bvec2 bvec3 bvec4 +syn keyword gdshaderType mat2 mat3 mat4 +syn keyword gdshaderType sampler2D isampler2D usampler2D samplerCube + +syn match gdshaderMember "\v<(\.)@<=[a-z_]+\w*>" +syn match gdshaderBuiltin "\v<[A-Z_]+[A-Z0-9_]*>" +syn match gdshaderFunction "\v<\w*>(\()@=" + +syn match gdshaderNumber "\v<\d+(\.)@!>" +syn match gdshaderFloat "\v<\d*\.\d+(\.)@!>" +syn match gdshaderFloat "\v<\d*\.=\d+(e-=\d+)@=" +syn match gdshaderExponent "\v(\d*\.=\d+)@<=e-=\d+>" + +syn match gdshaderComment "\v//.*$" contains=@Spell +syn region gdshaderComment start="/\*" end="\*/" contains=@Spell +syn keyword gdshaderTodo TODO FIXME XXX NOTE BUG HACK OPTIMIZE containedin=gdshaderComment + +hi def link gdshaderConditional Conditional +hi def link gdshaderRepeat Repeat +hi def link gdshaderStatement Statement +hi def link gdshaderBoolean Boolean +hi def link gdshaderKeyword Keyword +hi def link gdshaderMember Identifier +hi def link gdshaderBuiltin Identifier +hi def link gdshaderFunction Function +hi def link gdshaderType Type +hi def link gdshaderNumber Number +hi def link gdshaderFloat Float +hi def link gdshaderExponent Special +hi def link gdshaderComment Comment +hi def link gdshaderTodo Todo + +let b:current_syntax = "gdshader" |
