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author | Josh Rahm <rahm@google.com> | 2022-09-12 10:52:49 -0600 |
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committer | Josh Rahm <rahm@google.com> | 2022-09-12 10:52:49 -0600 |
commit | 4889fe01b9853cf98363ac226f95b524801ff3cc (patch) | |
tree | 279d43b86561bf1314fdf1cf5c0c9af6aac76b25 /runtime/syntax/gdshader.vim | |
parent | 8fc6e69877f6c15942b4e8fc6ca471e4221d9bae (diff) | |
parent | fd70e2bff2440181f63fe124738cf2a025d1e6a5 (diff) | |
download | rneovim-4889fe01b9853cf98363ac226f95b524801ff3cc.tar.gz rneovim-4889fe01b9853cf98363ac226f95b524801ff3cc.tar.bz2 rneovim-4889fe01b9853cf98363ac226f95b524801ff3cc.zip |
Merge remote-tracking branch 'upstream/master' into usermarks
Diffstat (limited to 'runtime/syntax/gdshader.vim')
-rw-r--r-- | runtime/syntax/gdshader.vim | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/runtime/syntax/gdshader.vim b/runtime/syntax/gdshader.vim new file mode 100644 index 0000000000..f0d9f7edd9 --- /dev/null +++ b/runtime/syntax/gdshader.vim @@ -0,0 +1,57 @@ +" Vim syntax file for Godot shading language +" Language: gdshader +" Maintainer: Maxim Kim <habamax@gmail.com> +" Filenames: *.gdshader + +if exists("b:current_syntax") + finish +endif + +syn keyword gdshaderConditional if else switch case default +syn keyword gdshaderRepeat for while do +syn keyword gdshaderStatement return discard +syn keyword gdshaderBoolean true false + +syn keyword gdshaderKeyword shader_type render_mode +syn keyword gdshaderKeyword in out inout +syn keyword gdshaderKeyword lowp mediump highp +syn keyword gdshaderKeyword uniform varying const +syn keyword gdshaderKeyword flat smooth + +syn keyword gdshaderType float vec2 vec3 vec4 +syn keyword gdshaderType uint uvec2 uvec3 uvec4 +syn keyword gdshaderType int ivec2 ivec3 ivec4 +syn keyword gdshaderType void bool +syn keyword gdshaderType bvec2 bvec3 bvec4 +syn keyword gdshaderType mat2 mat3 mat4 +syn keyword gdshaderType sampler2D isampler2D usampler2D samplerCube + +syn match gdshaderMember "\v<(\.)@<=[a-z_]+\w*>" +syn match gdshaderBuiltin "\v<[A-Z_]+[A-Z0-9_]*>" +syn match gdshaderFunction "\v<\w*>(\()@=" + +syn match gdshaderNumber "\v<\d+(\.)@!>" +syn match gdshaderFloat "\v<\d*\.\d+(\.)@!>" +syn match gdshaderFloat "\v<\d*\.=\d+(e-=\d+)@=" +syn match gdshaderExponent "\v(\d*\.=\d+)@<=e-=\d+>" + +syn match gdshaderComment "\v//.*$" contains=@Spell +syn region gdshaderComment start="/\*" end="\*/" contains=@Spell +syn keyword gdshaderTodo TODO FIXME XXX NOTE BUG HACK OPTIMIZE containedin=gdshaderComment + +hi def link gdshaderConditional Conditional +hi def link gdshaderRepeat Repeat +hi def link gdshaderStatement Statement +hi def link gdshaderBoolean Boolean +hi def link gdshaderKeyword Keyword +hi def link gdshaderMember Identifier +hi def link gdshaderBuiltin Identifier +hi def link gdshaderFunction Function +hi def link gdshaderType Type +hi def link gdshaderNumber Number +hi def link gdshaderFloat Float +hi def link gdshaderExponent Special +hi def link gdshaderComment Comment +hi def link gdshaderTodo Todo + +let b:current_syntax = "gdshader" |