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author | bfredl <bjorn.linse@gmail.com> | 2023-09-13 13:39:18 +0200 |
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committer | bfredl <bjorn.linse@gmail.com> | 2023-09-19 11:25:31 +0200 |
commit | 8da986ea877b07a5eb117446f410f2a7fc8cd9cb (patch) | |
tree | 2875a09e73c37bcb2b65d92093a2092d008869e0 /src/nvim/drawscreen.c | |
parent | 46402c16c0c38701469c52fb28d16f2483cc7a72 (diff) | |
download | rneovim-8da986ea877b07a5eb117446f410f2a7fc8cd9cb.tar.gz rneovim-8da986ea877b07a5eb117446f410f2a7fc8cd9cb.tar.bz2 rneovim-8da986ea877b07a5eb117446f410f2a7fc8cd9cb.zip |
refactor(grid): change schar_T representation to be more compact
Previously, a screen cell would occupy 28+4=32 bytes per cell
as we always made space for up to MAX_MCO+1 codepoints in a cell.
As an example, even a pretty modest 50*80 screen would consume
50*80*2*32 = 256000, i e a quarter megabyte
With the factor of two due to the TUI side buffer, and even more when
using msg_grid and/or ext_multigrid.
This instead stores a 4-byte union of either:
- a valid UTF-8 sequence up to 4 bytes
- an escape char which is invalid UTF-8 (0xFF) plus a 24-bit index to a
glyph cache
This avoids allocating space for huge composed glyphs _upfront_, while
still keeping rendering such glyphs reasonably fast (1 hash table lookup
+ one plain index lookup). If the same large glyphs are using repeatedly
on the screen, this is still a net reduction of memory/cache
consumption. The only case which really gets worse is if you blast
the screen full with crazy emojis and zalgo text and even this case
only leads to 4 extra bytes per char.
When only <= 4-byte glyphs are used, plus the 4-byte attribute code,
i e 8 bytes in total there is a factor of four reduction of memory use.
Memory which will be quite hot in cache as the screen buffer is scanned
over in win_line() buffer text drawing
A slight complication is that the representation depends on host byte
order. I've tested this manually by compling and running this
in qemu-s390x and it works fine. We might add a qemu based solution
to CI at some point.
Diffstat (limited to 'src/nvim/drawscreen.c')
-rw-r--r-- | src/nvim/drawscreen.c | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/src/nvim/drawscreen.c b/src/nvim/drawscreen.c index f71a47a596..e3e9fc8170 100644 --- a/src/nvim/drawscreen.c +++ b/src/nvim/drawscreen.c @@ -444,6 +444,15 @@ int update_screen(void) display_tick++; // let syntax code know we're in a next round of // display updating + // glyph cache full, very rare + if (schar_cache_clear_if_full()) { + // must use CLEAR, as the contents of screen buffers cannot be + // compared to their previous state here. + // TODO(bfredl): if start to cache schar_T values in places (like fcs/lcs) + // we need to revalidate these here as well! + type = MAX(type, UPD_CLEAR); + } + // Tricky: vim code can reset msg_scrolled behind our back, so need // separate bookkeeping for now. if (msg_did_scroll) { @@ -736,7 +745,10 @@ static void win_redr_border(win_T *wp) ScreenGrid *grid = &wp->w_grid_alloc; - schar_T *chars = wp->w_float_config.border_chars; + schar_T chars[8]; + for (int i = 0; i < 8; i++) { + chars[i] = schar_from_str(wp->w_float_config.border_chars[i]); + } int *attrs = wp->w_float_config.border_attr; int *adj = wp->w_border_adj; @@ -770,7 +782,7 @@ static void win_redr_border(win_T *wp) grid_puts_line_flush(false); } if (adj[1]) { - int ic = (i == 0 && !adj[0] && chars[2][0]) ? 2 : 3; + int ic = (i == 0 && !adj[0] && chars[2]) ? 2 : 3; grid_puts_line_start(grid, i + adj[0]); grid_put_schar(grid, i + adj[0], icol + adj[3], chars[ic], attrs[ic]); grid_puts_line_flush(false); @@ -784,7 +796,7 @@ static void win_redr_border(win_T *wp) } for (int i = 0; i < icol; i++) { - int ic = (i == 0 && !adj[3] && chars[6][0]) ? 6 : 5; + int ic = (i == 0 && !adj[3] && chars[6]) ? 6 : 5; grid_put_schar(grid, irow + adj[0], i + adj[3], chars[ic], attrs[ic]); } |