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author | Thiago de Arruda <tpadilha84@gmail.com> | 2014-12-06 11:27:36 -0300 |
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committer | Thiago de Arruda <tpadilha84@gmail.com> | 2014-12-08 23:44:23 -0300 |
commit | 07e569a25dba4bf6d9743102a34666964efb45cb (patch) | |
tree | f0a1e6bc8546327365cae045505a6d059a87d64f /src/nvim/mouse.c | |
parent | 8b6cfff6a18d839d11900cd1fade5938dc9a02d5 (diff) | |
download | rneovim-07e569a25dba4bf6d9743102a34666964efb45cb.tar.gz rneovim-07e569a25dba4bf6d9743102a34666964efb45cb.tar.bz2 rneovim-07e569a25dba4bf6d9743102a34666964efb45cb.zip |
ui: Add abstract_ui termcap and split UI layer
This is how Nvim behaves when the "abstract_ui" termcap is activated:
- No data is written/read to stdout/stdin by default.
- Instead of sending data to stdout, ui_write will parse the termcap codes
and invoke dispatch functions in the ui.c module.
- The dispatch functions will forward the calls to all attached UI
instances(each UI instance is an implementation of the UI layer and is
registered with ui_attach).
- Like with the "builtin_gui" termcap, "abstract_ui" does not contain any key
sequences. Instead, vim key strings(<cr>, <esc>, etc) are parsed directly by
input_enqueue and the translated strings are pushed to the input buffer.
With this new input model, its not possible to send mouse events yet. Thats
because mouse sequence parsing happens in term.c/check_termcodes which must
return early when "abstract_ui" is activated.
Diffstat (limited to 'src/nvim/mouse.c')
-rw-r--r-- | src/nvim/mouse.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/nvim/mouse.c b/src/nvim/mouse.c index 439cdbd5c8..9f67bd1760 100644 --- a/src/nvim/mouse.c +++ b/src/nvim/mouse.c @@ -452,7 +452,7 @@ void setmouse(void) return; /* don't switch mouse on when not in raw mode (Ex mode) */ - if (cur_tmode != TMODE_RAW) { + if (!abstract_ui && cur_tmode != TMODE_RAW) { mch_setmouse(false); return; } @@ -470,10 +470,11 @@ void setmouse(void) else checkfor = MOUSE_NORMAL; /* assume normal mode */ - if (mouse_has(checkfor)) - mch_setmouse(true); - else - mch_setmouse(false); + if (mouse_has(checkfor)) { + ui_mouse_on(); + } else { + ui_mouse_off(); + } } /* |