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authorThiago de Arruda <tpadilha84@gmail.com>2015-08-26 09:07:04 -0300
committerThiago de Arruda <tpadilha84@gmail.com>2015-09-06 09:18:52 -0300
commitf5c5cdb306704e40019fb0eb9457e64bda8ee7cc (patch)
tree07bc347ee6f3af269710e42e3d40aa3c06190489 /src/nvim/ugrid.c
parentcb9ae4e373af5d436499531698cec96ffc9bc39d (diff)
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tui: Move screen state tracking to new "ugrid" module
The ugrid module implements a unicode "drawing" grid and is used to store TUI screen state. Later this module will be reused in other layers.
Diffstat (limited to 'src/nvim/ugrid.c')
-rw-r--r--src/nvim/ugrid.c137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/nvim/ugrid.c b/src/nvim/ugrid.c
new file mode 100644
index 0000000000..127b18feb6
--- /dev/null
+++ b/src/nvim/ugrid.c
@@ -0,0 +1,137 @@
+#include <assert.h>
+#include <stdbool.h>
+#include <stdio.h>
+#include <limits.h>
+
+#include "nvim/vim.h"
+#include "nvim/ui.h"
+#include "nvim/ugrid.h"
+
+#ifdef INCLUDE_GENERATED_DECLARATIONS
+# include "ugrid.c.generated.h"
+#endif
+
+void ugrid_init(UGrid *grid)
+{
+ grid->attrs = EMPTY_ATTRS;
+ grid->fg = grid->bg = -1;
+ grid->cells = NULL;
+}
+
+void ugrid_free(UGrid *grid)
+{
+ destroy_cells(grid);
+}
+
+void ugrid_resize(UGrid *grid, int width, int height)
+{
+ destroy_cells(grid);
+ grid->cells = xmalloc((size_t)height * sizeof(UCell *));
+ for (int i = 0; i < height; i++) {
+ grid->cells[i] = xcalloc((size_t)width, sizeof(UCell));
+ }
+
+ grid->top = 0;
+ grid->bot = height - 1;
+ grid->left = 0;
+ grid->right = width - 1;
+ grid->row = grid->col = 0;
+ grid->width = width;
+ grid->height = height;
+}
+
+void ugrid_clear(UGrid *grid)
+{
+ clear_region(grid, grid->top, grid->bot, grid->left, grid->right);
+}
+
+void ugrid_eol_clear(UGrid *grid)
+{
+ clear_region(grid, grid->row, grid->row, grid->col, grid->right);
+}
+
+void ugrid_goto(UGrid *grid, int row, int col)
+{
+ grid->row = row;
+ grid->col = col;
+}
+
+void ugrid_set_scroll_region(UGrid *grid, int top, int bot, int left, int right)
+{
+ grid->top = top;
+ grid->bot = bot;
+ grid->left = left;
+ grid->right = right;
+}
+
+void ugrid_scroll(UGrid *grid, int count, int *clear_top, int *clear_bot)
+{
+ // Compute start/stop/step for the loop below
+ int start, stop, step;
+ if (count > 0) {
+ start = grid->top;
+ stop = grid->bot - count + 1;
+ step = 1;
+ } else {
+ start = grid->bot;
+ stop = grid->top - count - 1;
+ step = -1;
+ }
+
+ int i;
+
+ // Copy cell data
+ for (i = start; i != stop; i += step) {
+ UCell *target_row = grid->cells[i] + grid->left;
+ UCell *source_row = grid->cells[i + count] + grid->left;
+ memcpy(target_row, source_row,
+ sizeof(UCell) * (size_t)(grid->right - grid->left + 1));
+ }
+
+ // clear cells in the emptied region,
+ if (count > 0) {
+ *clear_top = stop;
+ *clear_bot = stop + count - 1;
+ } else {
+ *clear_bot = stop;
+ *clear_top = stop + count + 1;
+ }
+ clear_region(grid, *clear_top, *clear_bot, grid->left, grid->right);
+}
+
+UCell *ugrid_put(UGrid *grid, uint8_t *text, size_t size)
+{
+ UCell *cell = grid->cells[grid->row] + grid->col;
+ cell->data[size] = 0;
+ cell->attrs = grid->attrs;
+
+ if (text) {
+ memcpy(cell->data, text, size);
+ }
+
+ grid->col += 1;
+ return cell;
+}
+
+static void clear_region(UGrid *grid, int top, int bot, int left, int right)
+{
+ HlAttrs clear_attrs = EMPTY_ATTRS;
+ clear_attrs.foreground = grid->fg;
+ clear_attrs.background = grid->bg;
+ UGRID_FOREACH_CELL(grid, top, bot, left, right, {
+ cell->data[0] = ' ';
+ cell->data[1] = 0;
+ cell->attrs = clear_attrs;
+ });
+}
+
+static void destroy_cells(UGrid *grid)
+{
+ if (grid->cells) {
+ for (int i = 0; i < grid->height; i++) {
+ xfree(grid->cells[i]);
+ }
+ xfree(grid->cells);
+ }
+}
+