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authorbfredl <bjorn.linse@gmail.com>2024-11-11 22:15:19 +0100
committerbfredl <bjorn.linse@gmail.com>2024-11-14 12:40:57 +0100
commite61228a214ebda9845db9462dad0a8c362d3963f (patch)
treefc5908c85c0cc6affc3bc325cd75f6efaeea95d8 /test/functional/ui/float_spec.lua
parent40dee8a2dcba996badaa6182eb34fde1694f92a3 (diff)
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fix(tests): needing two calls to setup a screen is cringe
Before calling "attach" a screen object is just a dummy container for (row, col) values whose purpose is to be sent as part of the "attach" function call anyway. Just create the screen in an attached state directly. Keep the complete (row, col, options) config together. It is still completely valid to later detach and re-attach as needed, including to another session.
Diffstat (limited to 'test/functional/ui/float_spec.lua')
-rw-r--r--test/functional/ui/float_spec.lua8
1 files changed, 2 insertions, 6 deletions
diff --git a/test/functional/ui/float_spec.lua b/test/functional/ui/float_spec.lua
index b76474fd58..57ef9bcff6 100644
--- a/test/functional/ui/float_spec.lua
+++ b/test/functional/ui/float_spec.lua
@@ -640,8 +640,7 @@ describe('float window', function()
end)
it('tp_curwin updated if external window is moved into split', function()
- local screen = Screen.new(20, 7)
- screen:attach { ext_multigrid = true }
+ local _ = Screen.new(20, 7, { ext_multigrid = true })
command('tabnew')
local external_win = api.nvim_open_win(0, true, {external = true, width = 5, height = 5})
@@ -658,8 +657,6 @@ describe('float window', function()
command('tabnext')
eq(2, fn.tabpagenr())
neq(external_win, api.nvim_get_current_win())
-
- screen:detach()
end)
it('no crash with relative="win" after %bdelete #30569', function()
@@ -1018,8 +1015,7 @@ describe('float window', function()
local function with_ext_multigrid(multigrid)
local screen, attrs
before_each(function()
- screen = Screen.new(40,7)
- screen:attach {ext_multigrid=multigrid}
+ screen = Screen.new(40,7, {ext_multigrid=multigrid})
attrs = {
[0] = {bold=true, foreground=Screen.colors.Blue},
[1] = {background = Screen.colors.LightMagenta},