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authorbfredl <bjorn.linse@gmail.com>2024-03-28 15:27:32 +0100
committerbfredl <bjorn.linse@gmail.com>2024-03-29 08:15:28 +0100
commit2e4e12756a697d4767ec294e1f268384395e7a7f (patch)
tree5dc431001eefa5e4dc26651eea1e7c1dcd093f76 /test/functional/ui/screen.lua
parente2224a7933b6e30ab6efb0b7ad4e3f26da57c226 (diff)
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feat(ui): indicate margins for the area used by win_viewport
Problem: using win_viewport for implementing smooth scrolling in an external UI might run into problems when winbar or borders is used, as there is no indication that the entire grid is not used for scrolled buffer text. Solution: add `win_viewport_margins` event.
Diffstat (limited to 'test/functional/ui/screen.lua')
-rw-r--r--test/functional/ui/screen.lua19
1 files changed, 19 insertions, 0 deletions
diff --git a/test/functional/ui/screen.lua b/test/functional/ui/screen.lua
index d741b440c5..ee9334a9fe 100644
--- a/test/functional/ui/screen.lua
+++ b/test/functional/ui/screen.lua
@@ -204,6 +204,7 @@ function Screen.new(width, height)
wildmenu_selected = nil,
win_position = {},
win_viewport = {},
+ win_viewport_margins = {},
float_pos = {},
msg_grid = nil,
msg_grid_pos = nil,
@@ -337,6 +338,7 @@ local ext_keys = {
'ruler',
'float_pos',
'win_viewport',
+ 'win_viewport_margins',
}
local expect_keys = {
@@ -621,6 +623,9 @@ screen:redraw_debug() to show all intermediate screen states.]]
if expected.win_viewport == nil then
extstate.win_viewport = nil
end
+ if expected.win_viewport_margins == nil then
+ extstate.win_viewport_margins = nil
+ end
if expected.float_pos then
expected.float_pos = deepcopy(expected.float_pos)
@@ -993,6 +998,7 @@ function Screen:_handle_grid_destroy(grid)
if self._options.ext_multigrid then
self.win_position[grid] = nil
self.win_viewport[grid] = nil
+ self.win_viewport_margins[grid] = nil
end
end
@@ -1048,6 +1054,16 @@ function Screen:_handle_win_viewport(
}
end
+function Screen:_handle_win_viewport_margins(grid, win, top, bottom, left, right)
+ self.win_viewport_margins[grid] = {
+ win = win,
+ top = top,
+ bottom = bottom,
+ left = left,
+ right = right,
+ }
+end
+
function Screen:_handle_win_float_pos(grid, ...)
self.win_position[grid] = nil
self.float_pos[grid] = { ... }
@@ -1466,6 +1482,8 @@ function Screen:_extstate_repr(attr_state)
end
local win_viewport = (next(self.win_viewport) and self.win_viewport) or nil
+ local win_viewport_margins = (next(self.win_viewport_margins) and self.win_viewport_margins)
+ or nil
return {
popupmenu = self.popupmenu,
@@ -1480,6 +1498,7 @@ function Screen:_extstate_repr(attr_state)
msg_history = msg_history,
float_pos = self.float_pos,
win_viewport = win_viewport,
+ win_viewport_margins = win_viewport_margins,
}
end