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+/* vi:set ts=8 sts=4 sw=4:
+ *
+ * VIM - Vi IMproved by Bram Moolenaar
+ *
+ * Do ":help uganda" in Vim to read copying and usage conditions.
+ * Do ":help credits" in Vim to see a list of people who contributed.
+ * See README.txt for an overview of the Vim source code.
+ */
+
+/*
+ * hashtab.c: Handling of a hashtable with Vim-specific properties.
+ *
+ * Each item in a hashtable has a NUL terminated string key. A key can appear
+ * only once in the table.
+ *
+ * A hash number is computed from the key for quick lookup. When the hashes
+ * of two different keys point to the same entry an algorithm is used to
+ * iterate over other entries in the table until the right one is found.
+ * To make the iteration work removed keys are different from entries where a
+ * key was never present.
+ *
+ * The mechanism has been partly based on how Python Dictionaries are
+ * implemented. The algorithm is from Knuth Vol. 3, Sec. 6.4.
+ *
+ * The hashtable grows to accommodate more entries when needed. At least 1/3
+ * of the entries is empty to keep the lookup efficient (at the cost of extra
+ * memory).
+ */
+
+#include "vim.h"
+
+
+
+/* Magic value for algorithm that walks through the array. */
+#define PERTURB_SHIFT 5
+
+static int hash_may_resize __ARGS((hashtab_T *ht, int minitems));
+
+
+/*
+ * Initialize an empty hash table.
+ */
+void hash_init(ht)
+hashtab_T *ht;
+{
+ /* This zeroes all "ht_" entries and all the "hi_key" in "ht_smallarray". */
+ vim_memset(ht, 0, sizeof(hashtab_T));
+ ht->ht_array = ht->ht_smallarray;
+ ht->ht_mask = HT_INIT_SIZE - 1;
+}
+
+/*
+ * Free the array of a hash table. Does not free the items it contains!
+ * If "ht" is not freed then you should call hash_init() next!
+ */
+void hash_clear(ht)
+hashtab_T *ht;
+{
+ if (ht->ht_array != ht->ht_smallarray)
+ vim_free(ht->ht_array);
+}
+
+/*
+ * Free the array of a hash table and all the keys it contains. The keys must
+ * have been allocated. "off" is the offset from the start of the allocate
+ * memory to the location of the key (it's always positive).
+ */
+void hash_clear_all(ht, off)
+hashtab_T *ht;
+int off;
+{
+ long todo;
+ hashitem_T *hi;
+
+ todo = (long)ht->ht_used;
+ for (hi = ht->ht_array; todo > 0; ++hi) {
+ if (!HASHITEM_EMPTY(hi)) {
+ vim_free(hi->hi_key - off);
+ --todo;
+ }
+ }
+ hash_clear(ht);
+}
+
+/*
+ * Find "key" in hashtable "ht". "key" must not be NULL.
+ * Always returns a pointer to a hashitem. If the item was not found then
+ * HASHITEM_EMPTY() is TRUE. The pointer is then the place where the key
+ * would be added.
+ * WARNING: The returned pointer becomes invalid when the hashtable is changed
+ * (adding, setting or removing an item)!
+ */
+hashitem_T * hash_find(ht, key)
+hashtab_T *ht;
+char_u *key;
+{
+ return hash_lookup(ht, key, hash_hash(key));
+}
+
+/*
+ * Like hash_find(), but caller computes "hash".
+ */
+hashitem_T * hash_lookup(ht, key, hash)
+hashtab_T *ht;
+char_u *key;
+hash_T hash;
+{
+ hash_T perturb;
+ hashitem_T *freeitem;
+ hashitem_T *hi;
+ unsigned idx;
+
+#ifdef HT_DEBUG
+ ++hash_count_lookup;
+#endif
+
+ /*
+ * Quickly handle the most common situations:
+ * - return if there is no item at all
+ * - skip over a removed item
+ * - return if the item matches
+ */
+ idx = (unsigned)(hash & ht->ht_mask);
+ hi = &ht->ht_array[idx];
+
+ if (hi->hi_key == NULL)
+ return hi;
+ if (hi->hi_key == HI_KEY_REMOVED)
+ freeitem = hi;
+ else if (hi->hi_hash == hash && STRCMP(hi->hi_key, key) == 0)
+ return hi;
+ else
+ freeitem = NULL;
+
+ /*
+ * Need to search through the table to find the key. The algorithm
+ * to step through the table starts with large steps, gradually becoming
+ * smaller down to (1/4 table size + 1). This means it goes through all
+ * table entries in the end.
+ * When we run into a NULL key it's clear that the key isn't there.
+ * Return the first available slot found (can be a slot of a removed
+ * item).
+ */
+ for (perturb = hash;; perturb >>= PERTURB_SHIFT) {
+#ifdef HT_DEBUG
+ ++hash_count_perturb; /* count a "miss" for hashtab lookup */
+#endif
+ idx = (unsigned)((idx << 2U) + idx + perturb + 1U);
+ hi = &ht->ht_array[idx & ht->ht_mask];
+ if (hi->hi_key == NULL)
+ return freeitem == NULL ? hi : freeitem;
+ if (hi->hi_hash == hash
+ && hi->hi_key != HI_KEY_REMOVED
+ && STRCMP(hi->hi_key, key) == 0)
+ return hi;
+ if (hi->hi_key == HI_KEY_REMOVED && freeitem == NULL)
+ freeitem = hi;
+ }
+}
+
+/*
+ * Print the efficiency of hashtable lookups.
+ * Useful when trying different hash algorithms.
+ * Called when exiting.
+ */
+void hash_debug_results() {
+#ifdef HT_DEBUG
+ fprintf(stderr, "\r\n\r\n\r\n\r\n");
+ fprintf(stderr, "Number of hashtable lookups: %ld\r\n", hash_count_lookup);
+ fprintf(stderr, "Number of perturb loops: %ld\r\n", hash_count_perturb);
+ fprintf(stderr, "Percentage of perturb loops: %ld%%\r\n",
+ hash_count_perturb * 100 / hash_count_lookup);
+#endif
+}
+
+/*
+ * Add item with key "key" to hashtable "ht".
+ * Returns FAIL when out of memory or the key is already present.
+ */
+int hash_add(ht, key)
+hashtab_T *ht;
+char_u *key;
+{
+ hash_T hash = hash_hash(key);
+ hashitem_T *hi;
+
+ hi = hash_lookup(ht, key, hash);
+ if (!HASHITEM_EMPTY(hi)) {
+ EMSG2(_(e_intern2), "hash_add()");
+ return FAIL;
+ }
+ return hash_add_item(ht, hi, key, hash);
+}
+
+/*
+ * Add item "hi" with "key" to hashtable "ht". "key" must not be NULL and
+ * "hi" must have been obtained with hash_lookup() and point to an empty item.
+ * "hi" is invalid after this!
+ * Returns OK or FAIL (out of memory).
+ */
+int hash_add_item(ht, hi, key, hash)
+hashtab_T *ht;
+hashitem_T *hi;
+char_u *key;
+hash_T hash;
+{
+ /* If resizing failed before and it fails again we can't add an item. */
+ if (ht->ht_error && hash_may_resize(ht, 0) == FAIL)
+ return FAIL;
+
+ ++ht->ht_used;
+ if (hi->hi_key == NULL)
+ ++ht->ht_filled;
+ hi->hi_key = key;
+ hi->hi_hash = hash;
+
+ /* When the space gets low may resize the array. */
+ return hash_may_resize(ht, 0);
+}
+
+
+/*
+ * Remove item "hi" from hashtable "ht". "hi" must have been obtained with
+ * hash_lookup().
+ * The caller must take care of freeing the item itself.
+ */
+void hash_remove(ht, hi)
+hashtab_T *ht;
+hashitem_T *hi;
+{
+ --ht->ht_used;
+ hi->hi_key = HI_KEY_REMOVED;
+ hash_may_resize(ht, 0);
+}
+
+/*
+ * Lock a hashtable: prevent that ht_array changes.
+ * Don't use this when items are to be added!
+ * Must call hash_unlock() later.
+ */
+void hash_lock(ht)
+hashtab_T *ht;
+{
+ ++ht->ht_locked;
+}
+
+
+/*
+ * Unlock a hashtable: allow ht_array changes again.
+ * Table will be resized (shrink) when necessary.
+ * This must balance a call to hash_lock().
+ */
+void hash_unlock(ht)
+hashtab_T *ht;
+{
+ --ht->ht_locked;
+ (void)hash_may_resize(ht, 0);
+}
+
+/*
+ * Shrink a hashtable when there is too much empty space.
+ * Grow a hashtable when there is not enough empty space.
+ * Returns OK or FAIL (out of memory).
+ */
+static int hash_may_resize(ht, minitems)
+hashtab_T *ht;
+int minitems; /* minimal number of items */
+{
+ hashitem_T temparray[HT_INIT_SIZE];
+ hashitem_T *oldarray, *newarray;
+ hashitem_T *olditem, *newitem;
+ unsigned newi;
+ int todo;
+ long_u oldsize, newsize;
+ long_u minsize;
+ long_u newmask;
+ hash_T perturb;
+
+ /* Don't resize a locked table. */
+ if (ht->ht_locked > 0)
+ return OK;
+
+#ifdef HT_DEBUG
+ if (ht->ht_used > ht->ht_filled)
+ EMSG("hash_may_resize(): more used than filled");
+ if (ht->ht_filled >= ht->ht_mask + 1)
+ EMSG("hash_may_resize(): table completely filled");
+#endif
+
+ if (minitems == 0) {
+ /* Return quickly for small tables with at least two NULL items. NULL
+ * items are required for the lookup to decide a key isn't there. */
+ if (ht->ht_filled < HT_INIT_SIZE - 1
+ && ht->ht_array == ht->ht_smallarray)
+ return OK;
+
+ /*
+ * Grow or refill the array when it's more than 2/3 full (including
+ * removed items, so that they get cleaned up).
+ * Shrink the array when it's less than 1/5 full. When growing it is
+ * at least 1/4 full (avoids repeated grow-shrink operations)
+ */
+ oldsize = ht->ht_mask + 1;
+ if (ht->ht_filled * 3 < oldsize * 2 && ht->ht_used > oldsize / 5)
+ return OK;
+
+ if (ht->ht_used > 1000)
+ minsize = ht->ht_used * 2; /* it's big, don't make too much room */
+ else
+ minsize = ht->ht_used * 4; /* make plenty of room */
+ } else {
+ /* Use specified size. */
+ if ((long_u)minitems < ht->ht_used) /* just in case... */
+ minitems = (int)ht->ht_used;
+ minsize = minitems * 3 / 2; /* array is up to 2/3 full */
+ }
+
+ newsize = HT_INIT_SIZE;
+ while (newsize < minsize) {
+ newsize <<= 1; /* make sure it's always a power of 2 */
+ if (newsize == 0)
+ return FAIL; /* overflow */
+ }
+
+ if (newsize == HT_INIT_SIZE) {
+ /* Use the small array inside the hashdict structure. */
+ newarray = ht->ht_smallarray;
+ if (ht->ht_array == newarray) {
+ /* Moving from ht_smallarray to ht_smallarray! Happens when there
+ * are many removed items. Copy the items to be able to clean up
+ * removed items. */
+ mch_memmove(temparray, newarray, sizeof(temparray));
+ oldarray = temparray;
+ } else
+ oldarray = ht->ht_array;
+ } else {
+ /* Allocate an array. */
+ newarray = (hashitem_T *)alloc((unsigned)
+ (sizeof(hashitem_T) * newsize));
+ if (newarray == NULL) {
+ /* Out of memory. When there are NULL items still return OK.
+ * Otherwise set ht_error, because lookup may result in a hang if
+ * we add another item. */
+ if (ht->ht_filled < ht->ht_mask)
+ return OK;
+ ht->ht_error = TRUE;
+ return FAIL;
+ }
+ oldarray = ht->ht_array;
+ }
+ vim_memset(newarray, 0, (size_t)(sizeof(hashitem_T) * newsize));
+
+ /*
+ * Move all the items from the old array to the new one, placing them in
+ * the right spot. The new array won't have any removed items, thus this
+ * is also a cleanup action.
+ */
+ newmask = newsize - 1;
+ todo = (int)ht->ht_used;
+ for (olditem = oldarray; todo > 0; ++olditem)
+ if (!HASHITEM_EMPTY(olditem)) {
+ /*
+ * The algorithm to find the spot to add the item is identical to
+ * the algorithm to find an item in hash_lookup(). But we only
+ * need to search for a NULL key, thus it's simpler.
+ */
+ newi = (unsigned)(olditem->hi_hash & newmask);
+ newitem = &newarray[newi];
+
+ if (newitem->hi_key != NULL)
+ for (perturb = olditem->hi_hash;; perturb >>= PERTURB_SHIFT) {
+ newi = (unsigned)((newi << 2U) + newi + perturb + 1U);
+ newitem = &newarray[newi & newmask];
+ if (newitem->hi_key == NULL)
+ break;
+ }
+ *newitem = *olditem;
+ --todo;
+ }
+
+ if (ht->ht_array != ht->ht_smallarray)
+ vim_free(ht->ht_array);
+ ht->ht_array = newarray;
+ ht->ht_mask = newmask;
+ ht->ht_filled = ht->ht_used;
+ ht->ht_error = FALSE;
+
+ return OK;
+}
+
+/*
+ * Get the hash number for a key.
+ * If you think you know a better hash function: Compile with HT_DEBUG set and
+ * run a script that uses hashtables a lot. Vim will then print statistics
+ * when exiting. Try that with the current hash algorithm and yours. The
+ * lower the percentage the better.
+ */
+hash_T hash_hash(key)
+char_u *key;
+{
+ hash_T hash;
+ char_u *p;
+
+ if ((hash = *key) == 0)
+ return (hash_T)0; /* Empty keys are not allowed, but we don't
+ want to crash if we get one. */
+ p = key + 1;
+
+ /* A simplistic algorithm that appears to do very well.
+ * Suggested by George Reilly. */
+ while (*p != NUL)
+ hash = hash * 101 + *p++;
+
+ return hash;
+}
+