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-rw-r--r--src/nvim/normal.c32
1 files changed, 28 insertions, 4 deletions
diff --git a/src/nvim/normal.c b/src/nvim/normal.c
index 1f2d6f9caf..8f08fe2eed 100644
--- a/src/nvim/normal.c
+++ b/src/nvim/normal.c
@@ -464,10 +464,34 @@ void normal_enter(bool cmdwin, bool noexmode)
continue;
}
- input_enable_events();
- int c = safe_vgetc();
- input_disable_events();
- if (!normal_execute(&state, c)) {
+ int key;
+
+ if (char_avail() || using_script() || input_available()) {
+ // Don't block for events if there's a character already available for
+ // processing. Characters can come from mappings, scripts and other
+ // sources, so this scenario is very common.
+ key = safe_vgetc();
+ } else if (!queue_empty(loop.events)) {
+ // Event was made available after the last queue_process_events call
+ key = K_EVENT;
+ } else {
+ input_enable_events();
+ // Flush screen updates before blocking
+ ui_flush();
+ // Call `os_inchar` directly to block for events or user input without
+ // consuming anything from `input_buffer`(os/input.c) or calling the
+ // mapping engine. If an event was put into the queue, we send K_EVENT
+ // directly.
+ (void)os_inchar(NULL, 0, -1, 0);
+ input_disable_events();
+ key = !queue_empty(loop.events) ? K_EVENT : safe_vgetc();
+ }
+
+ if (key == K_EVENT) {
+ may_sync_undo();
+ }
+
+ if (!normal_execute(&state, key)) {
break;
}
}