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Diffstat (limited to 'src/win/timer.c')
-rw-r--r-- | src/win/timer.c | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/src/win/timer.c b/src/win/timer.c new file mode 100644 index 0000000000..6c53ea37e0 --- /dev/null +++ b/src/win/timer.c @@ -0,0 +1,254 @@ +/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to + * deal in the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> +#include <limits.h> + +#include "uv.h" +#include "internal.h" +#include "tree.h" +#include "handle-inl.h" + + +void uv_update_time(uv_loop_t* loop) { + DWORD ticks; + ULARGE_INTEGER time; + + ticks = GetTickCount(); + + time.QuadPart = loop->time; + + /* GetTickCount() can conceivably wrap around, so when the current tick */ + /* count is lower than the last tick count, we'll assume it has wrapped. */ + /* uv_poll must make sure that the timer can never overflow more than */ + /* once between two subsequent uv_update_time calls. */ + time.LowPart = ticks; + if (ticks < loop->last_tick_count) + time.HighPart++; + + /* Remember the last tick count. */ + loop->last_tick_count = ticks; + + /* The GetTickCount() resolution isn't too good. Sometimes it'll happen */ + /* that GetQueuedCompletionStatus() or GetQueuedCompletionStatusEx() has */ + /* waited for a couple of ms but this is not reflected in the GetTickCount */ + /* result yet. Therefore whenever GetQueuedCompletionStatus times out */ + /* we'll add the number of ms that it has waited to the current loop time. */ + /* When that happened the loop time might be a little ms farther than what */ + /* we've just computed, and we shouldn't update the loop time. */ + if (loop->time < time.QuadPart) + loop->time = time.QuadPart; +} + + +void uv__time_forward(uv_loop_t* loop, uint64_t msecs) { + loop->time += msecs; +} + + +static int uv_timer_compare(uv_timer_t* a, uv_timer_t* b) { + if (a->due < b->due) + return -1; + if (a->due > b->due) + return 1; + /* + * compare start_id when both has the same due. start_id is + * allocated with loop->timer_counter in uv_timer_start(). + */ + if (a->start_id < b->start_id) + return -1; + if (a->start_id > b->start_id) + return 1; + return 0; +} + + +RB_GENERATE_STATIC(uv_timer_tree_s, uv_timer_s, tree_entry, uv_timer_compare); + + +int uv_timer_init(uv_loop_t* loop, uv_timer_t* handle) { + uv__handle_init(loop, (uv_handle_t*) handle, UV_TIMER); + handle->timer_cb = NULL; + handle->repeat = 0; + + return 0; +} + + +void uv_timer_endgame(uv_loop_t* loop, uv_timer_t* handle) { + if (handle->flags & UV__HANDLE_CLOSING) { + assert(!(handle->flags & UV_HANDLE_CLOSED)); + uv__handle_close(handle); + } +} + + +static uint64_t get_clamped_due_time(uint64_t loop_time, uint64_t timeout) { + uint64_t clamped_timeout; + + clamped_timeout = loop_time + timeout; + if (clamped_timeout < timeout) + clamped_timeout = (uint64_t) -1; + + return clamped_timeout; +} + + +int uv_timer_start(uv_timer_t* handle, uv_timer_cb timer_cb, uint64_t timeout, + uint64_t repeat) { + uv_loop_t* loop = handle->loop; + uv_timer_t* old; + + if (handle->flags & UV_HANDLE_ACTIVE) { + RB_REMOVE(uv_timer_tree_s, &loop->timers, handle); + } + + handle->timer_cb = timer_cb; + handle->due = get_clamped_due_time(loop->time, timeout); + handle->repeat = repeat; + handle->flags |= UV_HANDLE_ACTIVE; + uv__handle_start(handle); + + /* start_id is the second index to be compared in uv__timer_cmp() */ + handle->start_id = handle->loop->timer_counter++; + + old = RB_INSERT(uv_timer_tree_s, &loop->timers, handle); + assert(old == NULL); + + return 0; +} + + +int uv_timer_stop(uv_timer_t* handle) { + uv_loop_t* loop = handle->loop; + + if (!(handle->flags & UV_HANDLE_ACTIVE)) + return 0; + + RB_REMOVE(uv_timer_tree_s, &loop->timers, handle); + + handle->flags &= ~UV_HANDLE_ACTIVE; + uv__handle_stop(handle); + + return 0; +} + + +int uv_timer_again(uv_timer_t* handle) { + uv_loop_t* loop = handle->loop; + + /* If timer_cb is NULL that means that the timer was never started. */ + if (!handle->timer_cb) { + return UV_EINVAL; + } + + if (handle->flags & UV_HANDLE_ACTIVE) { + RB_REMOVE(uv_timer_tree_s, &loop->timers, handle); + handle->flags &= ~UV_HANDLE_ACTIVE; + uv__handle_stop(handle); + } + + if (handle->repeat) { + handle->due = get_clamped_due_time(loop->time, handle->repeat); + + if (RB_INSERT(uv_timer_tree_s, &loop->timers, handle) != NULL) { + uv_fatal_error(ERROR_INVALID_DATA, "RB_INSERT"); + } + + handle->flags |= UV_HANDLE_ACTIVE; + uv__handle_start(handle); + } + + return 0; +} + + +void uv_timer_set_repeat(uv_timer_t* handle, uint64_t repeat) { + assert(handle->type == UV_TIMER); + handle->repeat = repeat; +} + + +uint64_t uv_timer_get_repeat(const uv_timer_t* handle) { + assert(handle->type == UV_TIMER); + return handle->repeat; +} + + +DWORD uv_get_poll_timeout(uv_loop_t* loop) { + uv_timer_t* timer; + int64_t delta; + + /* Check if there are any running timers */ + timer = RB_MIN(uv_timer_tree_s, &loop->timers); + if (timer) { + uv_update_time(loop); + + delta = timer->due - loop->time; + if (delta >= UINT_MAX >> 1) { + /* A timeout value of UINT_MAX means infinite, so that's no good. But */ + /* more importantly, there's always the risk that GetTickCount wraps. */ + /* uv_update_time can detect this, but we must make sure that the */ + /* tick counter never overflows twice between two subsequent */ + /* uv_update_time calls. We do this by never sleeping more than half */ + /* the time it takes to wrap the counter - which is huge overkill, */ + /* but hey, it's not so bad to wake up every 25 days. */ + return UINT_MAX >> 1; + } else if (delta < 0) { + /* Negative timeout values are not allowed */ + return 0; + } else { + return (DWORD)delta; + } + } else { + /* No timers */ + return INFINITE; + } +} + + +void uv_process_timers(uv_loop_t* loop) { + uv_timer_t* timer; + + /* Call timer callbacks */ + for (timer = RB_MIN(uv_timer_tree_s, &loop->timers); + timer != NULL && timer->due <= loop->time; + timer = RB_MIN(uv_timer_tree_s, &loop->timers)) { + RB_REMOVE(uv_timer_tree_s, &loop->timers, timer); + + if (timer->repeat != 0) { + /* If it is a repeating timer, reschedule with repeat timeout. */ + timer->due = get_clamped_due_time(timer->due, timer->repeat); + if (timer->due < loop->time) { + timer->due = loop->time; + } + if (RB_INSERT(uv_timer_tree_s, &loop->timers, timer) != NULL) { + uv_fatal_error(ERROR_INVALID_DATA, "RB_INSERT"); + } + } else { + /* If non-repeating, mark the timer as inactive. */ + timer->flags &= ~UV_HANDLE_ACTIVE; + uv__handle_stop(timer); + } + + timer->timer_cb((uv_timer_t*) timer, 0); + } +} |