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-rw-r--r--src/win/timer.c254
1 files changed, 254 insertions, 0 deletions
diff --git a/src/win/timer.c b/src/win/timer.c
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--- /dev/null
+++ b/src/win/timer.c
@@ -0,0 +1,254 @@
+/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <limits.h>
+
+#include "uv.h"
+#include "internal.h"
+#include "tree.h"
+#include "handle-inl.h"
+
+
+void uv_update_time(uv_loop_t* loop) {
+ DWORD ticks;
+ ULARGE_INTEGER time;
+
+ ticks = GetTickCount();
+
+ time.QuadPart = loop->time;
+
+ /* GetTickCount() can conceivably wrap around, so when the current tick */
+ /* count is lower than the last tick count, we'll assume it has wrapped. */
+ /* uv_poll must make sure that the timer can never overflow more than */
+ /* once between two subsequent uv_update_time calls. */
+ time.LowPart = ticks;
+ if (ticks < loop->last_tick_count)
+ time.HighPart++;
+
+ /* Remember the last tick count. */
+ loop->last_tick_count = ticks;
+
+ /* The GetTickCount() resolution isn't too good. Sometimes it'll happen */
+ /* that GetQueuedCompletionStatus() or GetQueuedCompletionStatusEx() has */
+ /* waited for a couple of ms but this is not reflected in the GetTickCount */
+ /* result yet. Therefore whenever GetQueuedCompletionStatus times out */
+ /* we'll add the number of ms that it has waited to the current loop time. */
+ /* When that happened the loop time might be a little ms farther than what */
+ /* we've just computed, and we shouldn't update the loop time. */
+ if (loop->time < time.QuadPart)
+ loop->time = time.QuadPart;
+}
+
+
+void uv__time_forward(uv_loop_t* loop, uint64_t msecs) {
+ loop->time += msecs;
+}
+
+
+static int uv_timer_compare(uv_timer_t* a, uv_timer_t* b) {
+ if (a->due < b->due)
+ return -1;
+ if (a->due > b->due)
+ return 1;
+ /*
+ * compare start_id when both has the same due. start_id is
+ * allocated with loop->timer_counter in uv_timer_start().
+ */
+ if (a->start_id < b->start_id)
+ return -1;
+ if (a->start_id > b->start_id)
+ return 1;
+ return 0;
+}
+
+
+RB_GENERATE_STATIC(uv_timer_tree_s, uv_timer_s, tree_entry, uv_timer_compare);
+
+
+int uv_timer_init(uv_loop_t* loop, uv_timer_t* handle) {
+ uv__handle_init(loop, (uv_handle_t*) handle, UV_TIMER);
+ handle->timer_cb = NULL;
+ handle->repeat = 0;
+
+ return 0;
+}
+
+
+void uv_timer_endgame(uv_loop_t* loop, uv_timer_t* handle) {
+ if (handle->flags & UV__HANDLE_CLOSING) {
+ assert(!(handle->flags & UV_HANDLE_CLOSED));
+ uv__handle_close(handle);
+ }
+}
+
+
+static uint64_t get_clamped_due_time(uint64_t loop_time, uint64_t timeout) {
+ uint64_t clamped_timeout;
+
+ clamped_timeout = loop_time + timeout;
+ if (clamped_timeout < timeout)
+ clamped_timeout = (uint64_t) -1;
+
+ return clamped_timeout;
+}
+
+
+int uv_timer_start(uv_timer_t* handle, uv_timer_cb timer_cb, uint64_t timeout,
+ uint64_t repeat) {
+ uv_loop_t* loop = handle->loop;
+ uv_timer_t* old;
+
+ if (handle->flags & UV_HANDLE_ACTIVE) {
+ RB_REMOVE(uv_timer_tree_s, &loop->timers, handle);
+ }
+
+ handle->timer_cb = timer_cb;
+ handle->due = get_clamped_due_time(loop->time, timeout);
+ handle->repeat = repeat;
+ handle->flags |= UV_HANDLE_ACTIVE;
+ uv__handle_start(handle);
+
+ /* start_id is the second index to be compared in uv__timer_cmp() */
+ handle->start_id = handle->loop->timer_counter++;
+
+ old = RB_INSERT(uv_timer_tree_s, &loop->timers, handle);
+ assert(old == NULL);
+
+ return 0;
+}
+
+
+int uv_timer_stop(uv_timer_t* handle) {
+ uv_loop_t* loop = handle->loop;
+
+ if (!(handle->flags & UV_HANDLE_ACTIVE))
+ return 0;
+
+ RB_REMOVE(uv_timer_tree_s, &loop->timers, handle);
+
+ handle->flags &= ~UV_HANDLE_ACTIVE;
+ uv__handle_stop(handle);
+
+ return 0;
+}
+
+
+int uv_timer_again(uv_timer_t* handle) {
+ uv_loop_t* loop = handle->loop;
+
+ /* If timer_cb is NULL that means that the timer was never started. */
+ if (!handle->timer_cb) {
+ return UV_EINVAL;
+ }
+
+ if (handle->flags & UV_HANDLE_ACTIVE) {
+ RB_REMOVE(uv_timer_tree_s, &loop->timers, handle);
+ handle->flags &= ~UV_HANDLE_ACTIVE;
+ uv__handle_stop(handle);
+ }
+
+ if (handle->repeat) {
+ handle->due = get_clamped_due_time(loop->time, handle->repeat);
+
+ if (RB_INSERT(uv_timer_tree_s, &loop->timers, handle) != NULL) {
+ uv_fatal_error(ERROR_INVALID_DATA, "RB_INSERT");
+ }
+
+ handle->flags |= UV_HANDLE_ACTIVE;
+ uv__handle_start(handle);
+ }
+
+ return 0;
+}
+
+
+void uv_timer_set_repeat(uv_timer_t* handle, uint64_t repeat) {
+ assert(handle->type == UV_TIMER);
+ handle->repeat = repeat;
+}
+
+
+uint64_t uv_timer_get_repeat(const uv_timer_t* handle) {
+ assert(handle->type == UV_TIMER);
+ return handle->repeat;
+}
+
+
+DWORD uv_get_poll_timeout(uv_loop_t* loop) {
+ uv_timer_t* timer;
+ int64_t delta;
+
+ /* Check if there are any running timers */
+ timer = RB_MIN(uv_timer_tree_s, &loop->timers);
+ if (timer) {
+ uv_update_time(loop);
+
+ delta = timer->due - loop->time;
+ if (delta >= UINT_MAX >> 1) {
+ /* A timeout value of UINT_MAX means infinite, so that's no good. But */
+ /* more importantly, there's always the risk that GetTickCount wraps. */
+ /* uv_update_time can detect this, but we must make sure that the */
+ /* tick counter never overflows twice between two subsequent */
+ /* uv_update_time calls. We do this by never sleeping more than half */
+ /* the time it takes to wrap the counter - which is huge overkill, */
+ /* but hey, it's not so bad to wake up every 25 days. */
+ return UINT_MAX >> 1;
+ } else if (delta < 0) {
+ /* Negative timeout values are not allowed */
+ return 0;
+ } else {
+ return (DWORD)delta;
+ }
+ } else {
+ /* No timers */
+ return INFINITE;
+ }
+}
+
+
+void uv_process_timers(uv_loop_t* loop) {
+ uv_timer_t* timer;
+
+ /* Call timer callbacks */
+ for (timer = RB_MIN(uv_timer_tree_s, &loop->timers);
+ timer != NULL && timer->due <= loop->time;
+ timer = RB_MIN(uv_timer_tree_s, &loop->timers)) {
+ RB_REMOVE(uv_timer_tree_s, &loop->timers, timer);
+
+ if (timer->repeat != 0) {
+ /* If it is a repeating timer, reschedule with repeat timeout. */
+ timer->due = get_clamped_due_time(timer->due, timer->repeat);
+ if (timer->due < loop->time) {
+ timer->due = loop->time;
+ }
+ if (RB_INSERT(uv_timer_tree_s, &loop->timers, timer) != NULL) {
+ uv_fatal_error(ERROR_INVALID_DATA, "RB_INSERT");
+ }
+ } else {
+ /* If non-repeating, mark the timer as inactive. */
+ timer->flags &= ~UV_HANDLE_ACTIVE;
+ uv__handle_stop(timer);
+ }
+
+ timer->timer_cb((uv_timer_t*) timer, 0);
+ }
+}