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-rw-r--r--src/nvim/grid_defs.h8
-rw-r--r--src/nvim/screen.c3
-rw-r--r--src/nvim/ui_compositor.c17
-rw-r--r--src/nvim/window.c2
4 files changed, 25 insertions, 5 deletions
diff --git a/src/nvim/grid_defs.h b/src/nvim/grid_defs.h
index e14aae73d8..752be4f5a8 100644
--- a/src/nvim/grid_defs.h
+++ b/src/nvim/grid_defs.h
@@ -76,6 +76,12 @@ typedef struct {
int comp_row;
int comp_col;
+ // Requested width and height of the grid upon resize. Used by
+ // `ui_compositor` to correctly determine which regions need to
+ // be redrawn.
+ int comp_width;
+ int comp_height;
+
// z-index of the grid. Grids with higher index is draw on top.
// default_grid.comp_index is always zero.
size_t comp_index;
@@ -86,6 +92,6 @@ typedef struct {
} ScreenGrid;
#define SCREEN_GRID_INIT { 0, NULL, NULL, NULL, NULL, NULL, 0, 0, false, \
- false, 0, 0, false, true, 0, 0, 0, false }
+ false, 0, 0, false, true, 0, 0, 0, 0, 0, false }
#endif // NVIM_GRID_DEFS_H
diff --git a/src/nvim/screen.c b/src/nvim/screen.c
index aa3a7ae7ed..467cac4f27 100644
--- a/src/nvim/screen.c
+++ b/src/nvim/screen.c
@@ -6274,6 +6274,9 @@ retry:
tab_page_click_defs = new_tab_page_click_defs;
tab_page_click_defs_size = Columns;
+ default_grid.comp_height = Rows;
+ default_grid.comp_width = Columns;
+
default_grid.row_offset = 0;
default_grid.col_offset = 0;
default_grid.handle = DEFAULT_GRID_HANDLE;
diff --git a/src/nvim/ui_compositor.c b/src/nvim/ui_compositor.c
index 06efc9fa99..946215d957 100644
--- a/src/nvim/ui_compositor.c
+++ b/src/nvim/ui_compositor.c
@@ -127,6 +127,9 @@ bool ui_comp_put_grid(ScreenGrid *grid, int row, int col, int height, int width,
bool valid, bool on_top)
{
bool moved;
+
+ grid->comp_height = height;
+ grid->comp_width = width;
if (grid->comp_index != 0) {
moved = (row != grid->comp_row) || (col != grid->comp_col);
if (ui_comp_should_draw()) {
@@ -334,17 +337,25 @@ static void compose_line(Integer row, Integer startcol, Integer endcol,
sattr_T *bg_attrs = &default_grid.attrs[default_grid.line_offset[row]
+(size_t)startcol];
+ int grid_width, grid_height;
while (col < endcol) {
int until = 0;
for (size_t i = 0; i < kv_size(layers); i++) {
ScreenGrid *g = kv_A(layers, i);
- if (g->comp_row > row || row >= g->comp_row + g->Rows
+ // compose_line may have been called after a shrinking operation but
+ // before the resize has actually been applied. Therefore, we need to
+ // first check to see if any grids have pending updates to width/height,
+ // to ensure that we don't accidentally put any characters into `linebuf`
+ // that have been invalidated.
+ grid_width = MIN(g->Columns, g->comp_width);
+ grid_height = MIN(g->Rows, g->comp_height);
+ if (g->comp_row > row || row >= g->comp_row + grid_height
|| g->comp_disabled) {
continue;
}
- if (g->comp_col <= col && col < g->comp_col+g->Columns) {
+ if (g->comp_col <= col && col < g->comp_col + grid_width) {
grid = g;
- until = g->comp_col+g->Columns;
+ until = g->comp_col + grid_width;
} else if (g->comp_col > col) {
until = MIN(until, g->comp_col);
}
diff --git a/src/nvim/window.c b/src/nvim/window.c
index 7558e0e3ba..aa8d8727e7 100644
--- a/src/nvim/window.c
+++ b/src/nvim/window.c
@@ -710,7 +710,7 @@ int win_fdccol_count(win_T *wp)
}
-static void ui_ext_win_position(win_T *wp)
+void ui_ext_win_position(win_T *wp)
{
if (!wp->w_floating) {
ui_call_win_pos(wp->w_grid.handle, wp->handle, wp->w_winrow,