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-rw-r--r--test/functional/ui/wildmode_spec.lua79
1 files changed, 79 insertions, 0 deletions
diff --git a/test/functional/ui/wildmode_spec.lua b/test/functional/ui/wildmode_spec.lua
index 0355c57b5a..3201135b67 100644
--- a/test/functional/ui/wildmode_spec.lua
+++ b/test/functional/ui/wildmode_spec.lua
@@ -17,6 +17,85 @@ describe("'wildmenu'", function()
screen:attach()
end)
+ -- oldtest: Test_wildmenu_screendump()
+ it('works', function()
+ screen:set_default_attr_ids({
+ [0] = {bold = true, foreground = Screen.colors.Blue}; -- NonText
+ [1] = {foreground = Screen.colors.Black, background = Screen.colors.Yellow}; -- WildMenu
+ [2] = {bold = true, reverse = true}; -- StatusLine
+ })
+ -- Test simple wildmenu
+ feed(':sign <Tab>')
+ screen:expect{grid=[[
+ |
+ {0:~ }|
+ {0:~ }|
+ {1:define}{2: jump list > }|
+ :sign define^ |
+ ]]}
+
+ feed('<Tab>')
+ screen:expect{grid=[[
+ |
+ {0:~ }|
+ {0:~ }|
+ {2:define }{1:jump}{2: list > }|
+ :sign jump^ |
+ ]]}
+
+ feed('<Tab>')
+ screen:expect{grid=[[
+ |
+ {0:~ }|
+ {0:~ }|
+ {2:define jump }{1:list}{2: > }|
+ :sign list^ |
+ ]]}
+
+ -- Looped back to the original value
+ feed('<Tab><Tab><Tab><Tab>')
+ screen:expect{grid=[[
+ |
+ {0:~ }|
+ {0:~ }|
+ {2:define jump list > }|
+ :sign ^ |
+ ]]}
+
+ -- Test that the wild menu is cleared properly
+ feed('<Space>')
+ screen:expect{grid=[[
+ |
+ {0:~ }|
+ {0:~ }|
+ {0:~ }|
+ :sign ^ |
+ ]]}
+
+ -- Test that a different wildchar still works
+ feed('<Esc>')
+ command('set wildchar=<Esc>')
+ feed(':sign <Esc>')
+ screen:expect{grid=[[
+ |
+ {0:~ }|
+ {0:~ }|
+ {1:define}{2: jump list > }|
+ :sign define^ |
+ ]]}
+
+ -- Double-<Esc> is a hard-coded method to escape while wildchar=<Esc>. Make
+ -- sure clean up is properly done in edge case like this.
+ feed('<Esc>')
+ screen:expect{grid=[[
+ ^ |
+ {0:~ }|
+ {0:~ }|
+ {0:~ }|
+ |
+ ]]}
+ end)
+
it('C-E to cancel wildmenu completion restore original input', function()
feed(':sign <tab>')
screen:expect([[