1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
// This is an open source non-commercial project. Dear PVS-Studio, please check
// it. PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
#include <stdbool.h>
#include <stdint.h>
#include <assert.h>
#include "nvim/vim.h"
#include "nvim/ui_client.h"
#include "nvim/api/private/helpers.h"
#include "nvim/msgpack_rpc/channel.h"
#include "nvim/api/private/dispatch.h"
#include "nvim/ui.h"
void ui_client_init(uint64_t chan)
{
Array args = ARRAY_DICT_INIT;
int width = 80;
int height = 25;
Dictionary opts = ARRAY_DICT_INIT;
PUT(opts, "rgb", BOOLEAN_OBJ(true));
PUT(opts, "ext_linegrid", BOOLEAN_OBJ(true));
PUT(opts, "ext_termcolors", BOOLEAN_OBJ(true));
// TODO(bfredl): use the size of the client UI
ADD(args, INTEGER_OBJ((int)width));
ADD(args, INTEGER_OBJ((int)height));
ADD(args, DICTIONARY_OBJ(opts));
rpc_send_event(chan, "nvim_ui_attach", args);
msgpack_rpc_add_redraw(); // GAME!
ui_client_channel_id = chan;
}
/// Handler for "redraw" events sent by the NVIM server
///
/// This is just a stub. The mentioned functionality will be implemented.
///
/// This function will be called by handle_request (in msgpack_rpc/channle.c)
/// The individual ui_events sent by the server are individually handled
/// by their respective handlers defined in ui_events_redraw.generated.h
///
/// @note The "flush" event is called only once and only after handling all
/// the other events
/// @param channel_id: The id of the rpc channel
/// @param uidata: The dense array containing the ui_events sent by the server
/// @param[out] err Error details, if any
Object ui_client_handle_redraw(uint64_t channel_id, Array args, Error *error)
{
for (size_t i = 0; i < args.size; i++) {
Array call = args.items[i].data.array;
char *method_name = call.items[0].data.string.data;
fprintf(stderr, "%s: %zu\n", method_name, call.size-1);
}
return NIL;
}
/// run the main thread in ui client mode
///
/// This is just a stub. the full version will handle input, resizing, etc
void ui_client_execute(uint64_t chan)
{
while (true) {
loop_poll_events(&main_loop, -1);
}
getout(0);
}
|