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local helpers = require('test.functional.helpers')(after_each)
local clear, eq, neq = helpers.clear, helpers.eq, helpers.neq
local command, meths, funcs = helpers.command, helpers.meths, helpers.funcs
local tbl_deep_extend = helpers.tbl_deep_extend
-- Set up two overlapping floating windows
local setup_floating_windows = function()
local base_opts = {
relative = 'editor',
height = 1,
width = 2,
anchor = 'NW',
style = 'minimal',
border = 'none',
}
local bufnr_1 = meths.create_buf(false, true)
meths.buf_set_lines(bufnr_1, 0, -1, true, { 'aa' })
local opts_1 = tbl_deep_extend('force', { row = 0, col = 0, zindex = 11 }, base_opts)
meths.open_win(bufnr_1, false, opts_1)
local bufnr_2 = meths.create_buf(false, true)
meths.buf_set_lines(bufnr_2, 0, -1, true, { 'bb' })
local opts_2 = tbl_deep_extend('force', { row = 0, col = 1, zindex = 10 }, base_opts)
meths.open_win(bufnr_2, false, opts_2)
command('redraw')
end
describe('screenchar() and family respect floating windows', function()
before_each(function()
clear()
-- These commands result into visible text `aabc`.
-- `aab` - from floating windows, `c` - from text in regular window.
meths.buf_set_lines(0, 0, -1, true, { 'cccc' })
setup_floating_windows()
end)
it('screenattr()', function()
local attr_1 = funcs.screenattr(1, 1)
local attr_2 = funcs.screenattr(1, 2)
local attr_3 = funcs.screenattr(1, 3)
local attr_4 = funcs.screenattr(1, 4)
eq(attr_1, attr_2)
eq(attr_1, attr_3)
neq(attr_1, attr_4)
end)
it('screenchar()', function()
eq(97, funcs.screenchar(1, 1))
eq(97, funcs.screenchar(1, 2))
eq(98, funcs.screenchar(1, 3))
eq(99, funcs.screenchar(1, 4))
end)
it('screenchars()', function()
eq({ 97 }, funcs.screenchars(1, 1))
eq({ 97 }, funcs.screenchars(1, 2))
eq({ 98 }, funcs.screenchars(1, 3))
eq({ 99 }, funcs.screenchars(1, 4))
end)
it('screenstring()', function()
eq('a', funcs.screenstring(1, 1))
eq('a', funcs.screenstring(1, 2))
eq('b', funcs.screenstring(1, 3))
eq('c', funcs.screenstring(1, 4))
end)
end)
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