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author | Nicholas Marriott <nicholas.marriott@gmail.com> | 2007-09-29 12:48:51 +0000 |
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committer | Nicholas Marriott <nicholas.marriott@gmail.com> | 2007-09-29 12:48:51 +0000 |
commit | a6875d0dae0f656fe25df9380a0b3fd115edb454 (patch) | |
tree | 980d244777d6bac114f29acbda825aa688f6b468 | |
parent | a777c060dc01f77840d842d7ed070ba115520547 (diff) | |
download | rtmux-a6875d0dae0f656fe25df9380a0b3fd115edb454.tar.gz rtmux-a6875d0dae0f656fe25df9380a0b3fd115edb454.tar.bz2 rtmux-a6875d0dae0f656fe25df9380a0b3fd115edb454.zip |
Sync.
-rw-r--r-- | TODO | 11 |
1 files changed, 2 insertions, 9 deletions
@@ -31,14 +31,7 @@ unlink window (... what about windows not linked to any session???) close window kill session -- update NOTES!!!! -- in order to do status line, everything needs to be range checked. we can't - just fire stuff back to the client, since it can have a different idea of - window size. so, merge input and screen command parsers to do the following: - - parse escape sequence - - range check and limit it - - update screen - - encode and pass to client - scrolling is a problem... +- update NOTES - nuke '?' on getopts - client_flush should wait and expect an error/success response from the server +- store_attr/colr could be two-pass and avoid reverse_add/remove games |