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author | Joshua Rahm <joshua.rahm@colorado.edu> | 2014-04-18 13:56:42 -0600 |
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committer | Joshua Rahm <joshua.rahm@colorado.edu> | 2014-04-18 13:56:42 -0600 |
commit | 9d0f1393c2ceba0cd1e236adf7e88c30b9547490 (patch) | |
tree | 2fb84cb72bfddc395eb000749deab6034eeff3e2 | |
parent | e1662612bec40fc131ecd306b66f6cb99f7f33e6 (diff) | |
download | terralloc-9d0f1393c2ceba0cd1e236adf7e88c30b9547490.tar.gz terralloc-9d0f1393c2ceba0cd1e236adf7e88c30b9547490.tar.bz2 terralloc-9d0f1393c2ceba0cd1e236adf7e88c30b9547490.zip |
fixed reflection
-rw-r--r-- | shaders/water.frag | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/water.frag b/shaders/water.frag index 4a73318..fffae31 100644 --- a/shaders/water.frag +++ b/shaders/water.frag @@ -56,9 +56,9 @@ void main() { float coef = dot( normalize(vec3(lightPos) - vec3(position)), normalize(normal) ) * 0.5 + 0.5 ; - // frag_color = vec4( original_z, 1.0 ); + frag_color = vec4( 0,0,1, 1.0 ); // frag_color = vec4(tex_x,tex_y,0,1.0) ; // vec4 color = sample(0,0); - frag_color = vec4(vec3(refcolor * coef) * vec3(0.6,0.8,1.0),0.8) * vec4(normalize(globalAmbient.xyz),1.0); + // frag_color = vec4(vec3(refcolor * coef) * vec3(0.6,0.8,1.0),0.8) * vec4(normalize(globalAmbient.xyz),1.0); // frag_color = vec4(0,0,1,0.8) ; } |