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author | Joshua Rahm <joshua.rahm@colorado.edu> | 2014-04-25 13:09:42 -0600 |
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committer | Joshua Rahm <joshua.rahm@colorado.edu> | 2014-04-25 13:09:42 -0600 |
commit | 0c54864f6301a6e0a7bf5553818995fda883bace (patch) | |
tree | d9ddf3607234aa4e8c86c7873cd1bcb3dc3fbaeb /shaders/basic.frag | |
parent | e3a07ab4ccf65ddf052b483cf879f6a9bdd97720 (diff) | |
download | terralloc-0c54864f6301a6e0a7bf5553818995fda883bace.tar.gz terralloc-0c54864f6301a6e0a7bf5553818995fda883bace.tar.bz2 terralloc-0c54864f6301a6e0a7bf5553818995fda883bace.zip |
have first person view
Diffstat (limited to 'shaders/basic.frag')
-rw-r--r-- | shaders/basic.frag | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/shaders/basic.frag b/shaders/basic.frag index a97caf8..61e57bf 100644 --- a/shaders/basic.frag +++ b/shaders/basic.frag @@ -12,6 +12,8 @@ uniform float dY ; uniform mat4 mvMatrix ; uniform mat4 pjMatrix ; +uniform float fog ; + in vec3 normal ; uniform sampler2D textures[8] ; @@ -81,5 +83,5 @@ void main() { float prod = dot( normalize(-newNorm), normalize(vec3(lightPos - position))); vec3 intensity = vec3(prod,prod,max(prod,0.4)) ; - frag_color = vec4(color * intensity,1) * vec4(normalize(globalAmbient.xyz),1.0); + frag_color = vec4(color * intensity / (-position.z*fog+1),1) * vec4(normalize(globalAmbient.xyz),1.0); } |