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author | Josh Rahm <joshuarahm@gmail.com> | 2022-12-03 01:03:52 -0700 |
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committer | Josh Rahm <joshuarahm@gmail.com> | 2022-12-03 01:03:52 -0700 |
commit | 11fca081b1241e1915f357fa40baa3e97aceb823 (patch) | |
tree | c0312c145d9133cef5e31b04a71bec050097f0f0 /shaders/basic.frag | |
parent | 7dd8c59353167e84dab9e7a1afc16e2290b249e3 (diff) | |
download | terralloc-11fca081b1241e1915f357fa40baa3e97aceb823.tar.gz terralloc-11fca081b1241e1915f357fa40baa3e97aceb823.tar.bz2 terralloc-11fca081b1241e1915f357fa40baa3e97aceb823.zip |
Start reviving this ancient project. (It's pretty cool).
Got it to compile using Stack.
Skybox works, but nothing else really does. I think this is a problem
with how the program is interpreting the surface pixels when
calculating the map terrain and elevation.
I think some TLC is in order.
Diffstat (limited to 'shaders/basic.frag')
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