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author | Josh Rahm <joshuarahm@gmail.com> | 2022-12-03 01:35:22 -0700 |
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committer | Josh Rahm <joshuarahm@gmail.com> | 2022-12-03 01:35:22 -0700 |
commit | d7fb5d4551a93b4756db62f494b761c0cef2fda7 (patch) | |
tree | daa035d2abe0154c31eb9286212a5707a19c078e /shaders/forest.frag | |
parent | 1fdb567d8fcd6a46f8c38791249a416e4c198599 (diff) | |
download | terralloc-d7fb5d4551a93b4756db62f494b761c0cef2fda7.tar.gz terralloc-d7fb5d4551a93b4756db62f494b761c0cef2fda7.tar.bz2 terralloc-d7fb5d4551a93b4756db62f494b761c0cef2fda7.zip |
Figured out what the problem was and fixed it.
It was using the wrong numebr of bytes per pixel. That was solved by
writing a routine to determine it.
It looks like there are some branches that add snow and first person to
the application. I'll see about merging those in.
Diffstat (limited to 'shaders/forest.frag')
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