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{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TemplateHaskell #-}

module Graphics.Glyph.BufferBuilder where

import Data.Array.Storable
import qualified Data.Foldable as Fold
import Data.Map as Map
import Data.Sequence as Seq
import Foreign.Marshal.Array
import Foreign.Ptr
import Foreign.Storable
import Graphics.Glyph.GLMath
import Graphics.Glyph.Util
import Graphics.Rendering.OpenGL
import System.IO.Unsafe
import Unsafe.Coerce

data BufferBuilder3D = Plot BufferBuilder3D (GLfloat, GLfloat, GLfloat) Int Int | End

bufferSize :: BufferBuilder3D -> Int
bufferSize End = 0
bufferSize (Plot _ _ l _) = l

nelem :: BufferBuilder3D -> Int
nelem End = 0
nelem (Plot _ _ _ l) = l

sizeofGLfloat :: Int
sizeofGLfloat = 4

simpleCube :: Num a => [(a, a, a)]
simpleCube =
  trianglesFromQuads
    [ (-1, 1, -1),
      (1, 1, -1),
      (1, -1, -1),
      (-1, -1, -1),
      (-1, 1, 1),
      (1, 1, 1),
      (1, -1, 1),
      (-1, -1, 1),
      (-1, 1, 1),
      (1, 1, 1),
      (1, 1, -1),
      (-1, 1, -1),
      (-1, -1, 1),
      (1, -1, 1),
      (1, -1, -1),
      (-1, -1, -1),
      (-1, -1, 1),
      (-1, 1, 1),
      (-1, 1, -1),
      (-1, -1, -1),
      (1, -1, 1),
      (1, 1, 1),
      (1, 1, -1),
      (1, -1, -1)
    ]

class Monad a => IsModelBuilder b a where
  plotVertex3 :: b -> b -> b -> a ()
  plotNormal :: b -> b -> b -> a ()
  plotTexture :: b -> b -> a ()

{- A state monad that keeps track of operations
 - and will compile them into a buffer -}

data BuilderM b a = BuilderM (Builder (BuildDatum b)) a

data Builder b
  = Builder
      !(Builder b) -- before
      !(Builder b) -- after
  | LeafBuilder !(Seq b)
  deriving (Show)

instance IsModelBuilder GLfloat (BuilderM GLfloat) where
  plotVertex3 x y z = bVertex3 (x, y, z)
  plotNormal x y z = bNormal3 (x, y, z)
  plotTexture x y = bTexture2 (x, y)

data BuildDatum b
  = VertexLink (b, b, b)
  | NormalLink (b, b, b)
  | ColorLink (b, b, b, b)
  | TextureLink (b, b)
  deriving (Show)

data CompiledBuild b = CompiledBuild
  { bStride :: Int,
    bEnabled :: (Bool, Bool, Bool),
    nElems :: Int,
    array :: Ptr b,
    arrayBytes :: Int
  }

bufferLength :: (Integral a) => CompiledBuild b -> a
bufferLength = fromIntegral . nElems

instance Show (CompiledBuild x) where
  show (CompiledBuild stride enabled n ptr nbytes) =
    "[CompiledBuild stride=" ++! stride ++ " enabled" ++! enabled ++ " n=" ++! n ++ " ptr=" ++! ptr ++ " nbytes=" ++! nbytes ++ "]"

instance Functor (BuilderM t) where
  fmap f b = b >>= (return . f)

instance Applicative (BuilderM t) where
  pure = return
  (<*>) afn aa = do
    fn <- afn
    a <- aa
    return (fn a)

instance Monad (BuilderM t) where
  (BuilderM !builder1 _) >> (BuilderM !builder2 ret) =
    BuilderM (builder1 ><> builder2) ret
    where
      b1@(LeafBuilder !seq1) ><> b2@(LeafBuilder !seq2)
        | Seq.length seq1 + Seq.length seq2 < 128 = LeafBuilder (seq1 >< seq2)
        | otherwise = Builder b1 b2
      (Builder !b1 !b2) ><> leaf@(LeafBuilder !_) =
        (Builder b1 (b2 ><> leaf))
      builder1' ><> builder2' = (Builder builder1' builder2')

  b1@(BuilderM _ ret) >>= func = b1 >> func ret

  return = BuilderM (LeafBuilder Seq.empty)

instance Functor Builder where
  fmap f (Builder b1 b2) = (Builder (fmap f b1) (fmap f b2))
  fmap f (LeafBuilder seq') = (LeafBuilder (fmap f seq'))

instance Fold.Foldable Builder where
  foldl f ini (Builder b1 b2) =
    Fold.foldl f (Fold.foldl f ini b1) b2
  foldl f ini (LeafBuilder seq') =
    Fold.foldl f ini seq'

  foldr f ini (Builder b1 b2) =
    Fold.foldr f (Fold.foldr f ini b2) b1
  foldr f ini (LeafBuilder seq') =
    Fold.foldr f ini seq'

expandBuilder :: Builder a -> b -> (b -> a -> (b, [a])) -> Builder a
expandBuilder builder ini f = snd $ expandBuilder' builder ini f
  where
    expandBuilder' :: Builder a -> b -> (b -> a -> (b, [a])) -> (b, Builder a)

    expandBuilder' (Builder builder1 builder2) ini' f' =
      let (snowball1, newBuilder1) = expandBuilder' builder1 ini' f'
          (snowball2, newBuilder2) = expandBuilder' builder2 snowball1 f'
       in (snowball2, Builder newBuilder1 newBuilder2)
    expandBuilder' (LeafBuilder seq1) initial func =
      let (sequ, snow) =
            Fold.foldl'
              ( \(seq', snowball) datum ->
                  let (snow', lst) = func snowball datum
                   in (seq' >< Seq.fromList lst, snow')
              )
              (Seq.empty, initial)
              seq1
       in (snow, LeafBuilder sequ)

{- Add a vertex to the current builder -}
bVertex3 :: (a, a, a) -> BuilderM a ()
bVertex3 vert = BuilderM (LeafBuilder (Seq.singleton $ VertexLink vert)) ()

bTexture2 :: (a, a) -> BuilderM a ()
bTexture2 tex = BuilderM (LeafBuilder (Seq.singleton $ TextureLink tex)) ()

bNormal3 :: (a, a, a) -> BuilderM a ()
bNormal3 norm = BuilderM (LeafBuilder (Seq.singleton $ NormalLink norm)) ()

bColor4 :: (a, a, a, a) -> BuilderM a ()
bColor4 col = BuilderM (LeafBuilder (Seq.singleton $ ColorLink col)) ()

writeAndAvance :: (Storable a) => [a] -> Ptr a -> IO (Ptr a)
writeAndAvance (a : as) ptr = poke ptr a >> writeAndAvance as (advancePtr ptr 1)
writeAndAvance [] ptr = return ptr

compilingBuilder :: (Storable b, Num b, Show b) => BuilderM b x -> IO (CompiledBuild b)
compilingBuilder (BuilderM builder _) = do
  putStrLn "COMPILING"
  -- Size of the elements TODO unhardcode this
  let sizeof = sizeOf $ builderElem builder
        where
          builderElem :: Builder (BuildDatum a) -> a
          builderElem _ = unsafeCoerce (0 :: Int)

  {- Simply figure out what types of elementse
   - exist in this buffer -}
  let (bn, bc, bt, nVerts) =
        Fold.foldl'
          ( \(bn, bc, bt, len) ele ->
              case ele of
                NormalLink _ -> (True, bc, bt, len)
                ColorLink _ -> (bn, True, bt, len)
                TextureLink _ -> (bn, bc, True, len)
                VertexLink _ -> (bn, bc, bt, len + 1)
          )
          (False, False, False, 0)
          builder
  {- Calculate the stride; number of floats per element -}
  let stride = (3 + (?) bn * 3 + (?) bc * 4 + (?) bt * 2) * sizeof
        where
          (?) True = 1
          (?) False = 0

  let nbytes = stride * nVerts
  putStrLn $ "Mallocing array of size: " ++! nbytes
  array <- mallocArray nbytes

  -- Tuple
  -- Pointer to current element, current normal/color/texture
  putStrLn "Writing array buffer"
  !_ <-
    Fold.foldlM
      ( \(ptr, cn, cc, ct) ele ->
          -- trace ("foldl " ++! ele) $
          case ele of
            NormalLink nn -> return (ptr, nn, cc, ct)
            ColorLink nc -> return (ptr, cn, nc, ct)
            TextureLink nt -> return (ptr, cn, cc, nt)
            VertexLink vert -> do
              ptr' <-
                writeAndAvance (tp3 True vert) ptr
                  >>= writeAndAvance (tp3 bn cn)
                  >>= writeAndAvance (tp4 bc cc)
                  >>= writeAndAvance (tp2 bt ct)
              return (ptr', cn, cc, ct)
      )
      (array, (0, 0, 0), (0, 0, 0, 0), (0, 0))
      builder
  putStrLn "Buffer written"
  let !compiledRet = CompiledBuild stride (bn, bc, bt) nVerts array nbytes
  putStrLn $ "COMPILE COMPLETE" ++! compiledRet
  return compiledRet
  where
    tp2 True (a, b) = [a, b]
    tp2 False _ = []

    tp3 True (a, b, c) = [a, b, c]
    tp3 False _ = []

    tp4 True (a, b, c, d) = [a, b, c, d]
    tp4 False _ = []

storableArrayToBuffer :: (Storable el) => BufferTarget -> StorableArray Int el -> IO BufferObject
storableArrayToBuffer target arr = do
  let sizeof = sizeOf $ unsafePerformIO (readArray arr 0)
  [buffer] <- genObjectNames 1
  bindBuffer target $= Just buffer
  len <- getBounds arr >>= (\(a, b) -> return $ (b - a) * sizeof)
  withStorableArray arr $ \ptr ->
    bufferData target $= (fromIntegral len, ptr, StaticDraw)
  return buffer

ptrToBuffer :: (Storable b) => BufferTarget -> Int -> Ptr b -> IO BufferObject
ptrToBuffer target len ptr = do
  -- len is length in bytes
  [buffer] <- genObjectNames 1
  bindBuffer target $= Just buffer
  bufferData target $= (fromIntegral len, ptr, StaticDraw)
  return buffer

vertexArrayDescriptor :: CompiledBuild GLfloat -> VertexArrayDescriptor GLfloat
vertexArrayDescriptor (CompiledBuild stride _ _ _ _) = VertexArrayDescriptor 3 Float (fromIntegral stride) (wordPtrToPtr 0)

normalArrayDescriptor :: CompiledBuild GLfloat -> Maybe (VertexArrayDescriptor GLfloat)
normalArrayDescriptor (CompiledBuild stride (True, _, _) _ _ _) =
  Just $
    VertexArrayDescriptor
      3
      Float
      (fromIntegral stride)
      (wordPtrToPtr (3 * 4))
normalArrayDescriptor _ = Nothing

colorArrayDescriptor :: CompiledBuild GLfloat -> Maybe (VertexArrayDescriptor GLfloat)
colorArrayDescriptor (CompiledBuild stride tup@(_, True, _) _ _ _) =
  Just $
    VertexArrayDescriptor
      4
      Float
      (fromIntegral stride)
      (wordPtrToPtr (offset tup))
  where
    offset (b1, _, _) = if b1 then (6 * 4) else (3 * 4)
colorArrayDescriptor _ = Nothing

textureArrayDescriptor :: CompiledBuild GLfloat -> Maybe (VertexArrayDescriptor GLfloat)
textureArrayDescriptor (CompiledBuild stride tup@(_, _, True) _ _ _) =
  Just $
    VertexArrayDescriptor
      2
      Float
      (fromIntegral stride)
      (wordPtrToPtr (offset tup))
  where
    offset (b1, b2, _) = (3 + (ifp b1 3) + (ifp b2 4)) * 4
    ifp b x = if b then x else 0
textureArrayDescriptor _ = Nothing

createBufferObject :: BufferTarget -> CompiledBuild GLfloat -> IO BufferObject
createBufferObject target (CompiledBuild _ _ _ arr len) = ptrToBuffer target len arr

mapListInsert :: (Ord k) => k -> a -> Map.Map k [a] -> Map.Map k [a]
mapListInsert key val map =
  flip (Map.insert key) map $
    case Map.lookup key map of
      Nothing -> [val]
      Just x -> (val : x)

inferingNormals :: (RealFloat a, Ord a, Show a) => BuilderM a b -> BuilderM a b
inferingNormals (BuilderM builder ret) =
  let (normalMap, _, _) =
        Fold.foldl'
          ( \(newMap, v1, v2) datum ->
              case datum of
                VertexLink w ->
                  case (v1, v2) of
                    (Just u, Just v) ->
                      let (Vec3 normal) = (Vec3 u <-> Vec3 v) × (Vec3 u <-> Vec3 w)
                       in (insertWith (zipWithT3 (+)) w normal newMap, Nothing, Nothing)
                    (Just u, Nothing) -> (newMap, v1, Just w)
                    (Nothing, Nothing) -> (newMap, Just w, Nothing)
                _ -> (newMap, v1, v2)
          )
          (Map.empty, Nothing, Nothing)
          builder
   in let newBuilder = expandBuilder builder () $ \() datum ->
            case datum of
              VertexLink tup ->
                let normalLink = NormalLink $ maybe (0, 0, 0) id $ Map.lookup tup normalMap
                 in ((), [normalLink, datum])
              _ -> ((), [datum])
       in (BuilderM newBuilder ret)

trianglesFromQuads :: [a] -> [a]
trianglesFromQuads (a : b : c : d : xs) = [a, b, c, a, c, d] ++ trianglesFromQuads xs
trianglesFromQuads l = l

translating :: (Num a) => (a, a, a) -> BuilderM a b -> BuilderM a b
translating trans (BuilderM builder ret) = do
  BuilderM
    ( flip fmap builder $ \datum ->
        case datum of
          VertexLink tup -> VertexLink $ zipWithT3 (+) tup trans
          _ -> datum
    )
    ret