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module Graphics.Glyph.ExtendedGL where
import Graphics.Rendering.OpenGL
import Graphics.Rendering.OpenGL.Raw.Core31
import Graphics.Rendering.OpenGL.Raw.ARB
marshalPrimitiveMode :: PrimitiveMode -> GLenum
marshalPrimitiveMode x = case x of
Points -> 0x0
Lines -> 0x1
LineLoop -> 0x2
LineStrip -> 0x3
Triangles -> 0x4
TriangleStrip -> 0x5
TriangleFan -> 0x6
Quads -> 0x7
QuadStrip -> 0x8
Polygon -> 0x9
drawArraysInstanced :: PrimitiveMode -> ArrayIndex -> NumArrayIndices -> GLsizei -> IO ()
drawArraysInstanced = glDrawArraysInstanced . marshalPrimitiveMode
vertexAttributeDivisor :: AttribLocation -> SettableStateVar GLuint
vertexAttributeDivisor (AttribLocation loc) =
makeSettableStateVar $ \val ->
glVertexAttribDivisor loc val
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