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{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE MultiParamTypeClasses #-}
module Graphics.Glyph.GeometryBuilder where

import Data.Sequence as Seq
import Data.Maybe

import Graphics.Glyph.Util
import Graphics.Glyph.BufferBuilder

import Data.ByteStringBuilder
import Data.ByteString.Lazy
import Data.ByteString.Lazy.Char8 as BSLC
import Data.Foldable as Fold

import Text.Printf

data OutType = TriangleStrip | Triangles
instance Show OutType where
    show TriangleStrip = "triangle_strip"
    show Triangles = "triangle_strip"

buildSourceAsString :: GeometryBuilder a -> String
buildSourceAsString = BSLC.unpack . buildSource

buildSource :: GeometryBuilder a -> ByteString
buildSource builder =
    runBuilder $ do
        putSLn "#version 150"
        putSLn "#extension GL_ARB_explicit_attrib_location : enable"
        putSLn "#extension GL_ARB_explicit_uniform_location : enable"
        putSLn "layout(points) in ;"
    
        let isVertex (Vertex _ _ _ _) = True
            isVertex _ = False
        putSLn $ printf "layout(%s,max_vertices=%d) out ;"
                    (show $ maybeDefault TriangleStrip $ gOutType builder)
                    (Seq.length $ Seq.filter isVertex $ gList builder)

        forM_ (textureOut builder) $ putSLn.("out vec2 "++) . (++";")
        forM_ (normalOut builder) $ putSLn.("out vec3 "++) . (++";")
        forM_ (positionOut builder) $ putSLn.("out vec4 "++) . (++";")
        
        let pjMatStr = fromJust (pjMatrixUniform builder >||> Just "pjMatrix")
        let mvMatStr = fromJust (mvMatrixUniform builder >||> Just "mvMatrix")

        Fold.mapM_ (putSLn.("uniform mat4 "++).(++";")) [pjMatStr, mvMatStr]

        putSLn "void main() {"

        let vertexOutF =
             case positionOut builder of
                Nothing ->
                    printf "\tgl_Position = %s * (gl_in[0].gl_Position + %s * vec4(%f,%f,%f,%f));"
                        pjMatStr mvMatStr
                Just str -> 
                    printf "\tgl_Position = %s * (%s = gl_in[0].gl_Position + %s * vec4(%f,%f,%f,%f));"
                        pjMatStr str mvMatStr
        let normalOutF = case normalOut builder of
             Nothing -> const3 ""
             Just str -> printf "\t%s = -inverse(transpose(mat3(%s))) * vec3(%f,%f,%f);" str mvMatStr

        let textureOutF = case textureOut builder of
             Nothing -> const2 ""
             Just str -> printf "\t%s = vec2(%f,%f);" str

        forM_ (gList builder) $ \datum ->
            case datum of
                Vertex x y z w -> putSLn $ vertexOutF x y z w
                Normal x y z -> putSLn $ normalOutF x y z
                Texture x y -> putSLn $ textureOutF x y
                EmitVertex -> putSLn "\tEmitVertex();"
                EndPrimitive -> putSLn "\tEndPrimitive();"
        putSLn "}"

data GeometryDatum =
    Vertex  Float Float Float Float |
    Texture Float Float |
    Normal  Float Float Float |
    EmitVertex |
    EndPrimitive

data GeometryBuilder a = GeometryBuilder {
    gList :: (Seq GeometryDatum),

    gOutType :: Maybe OutType,
    pjMatrixUniform :: Maybe String,
    mvMatrixUniform :: Maybe String,
    maxVerts :: Maybe Int,

    textureOut :: Maybe String,
    normalOut :: Maybe String,
    positionOut :: Maybe String,
    gRet :: a
}

generating :: OutType -> GeometryBuilder () -> GeometryBuilder ()
generating TriangleStrip builder = builder { gOutType = Just TriangleStrip }
generating Triangles builder = do
    let (nSeq,_) =
         Fold.foldl' (\(tSeq,cnt) datum ->
            case datum of
                EmitVertex ->
                    if cnt == (2::Int) then (tSeq |> datum |> EndPrimitive, 0)
                    else (tSeq |> datum, cnt + 1)
                _ -> (tSeq |> datum,cnt)
            ) (Seq.empty, 0) (gList builder)

    builder {
      gOutType = Just Triangles,
      gList = nSeq
    }

projectionMatrixUniform :: String -> GeometryBuilder ()
projectionMatrixUniform str = (return ()) { pjMatrixUniform = (Just str) }

modelViewMatrixUniform :: String -> GeometryBuilder ()
modelViewMatrixUniform str = (return ()) { mvMatrixUniform = (Just str) }

maxVerticies :: Int -> GeometryBuilder ()
maxVerticies i = (return ()) { maxVerts = (Just i) }

textureOutput :: String -> GeometryBuilder ()
textureOutput str = (return ()) { textureOut = (Just str) }

normalOutput :: String -> GeometryBuilder ()
normalOutput str = (return ()) { normalOut = (Just str) }

positionOutput :: String -> GeometryBuilder ()
positionOutput str = (return ()) { positionOut = (Just str) }

gVertex4 :: Float -> Float -> Float -> Float -> GeometryBuilder ()
gVertex4 x y z w = (return ()) { gList = Seq.singleton $ Vertex x y z w }

gNormal3 :: Float -> Float -> Float -> GeometryBuilder ()
gNormal3 x y z = (return ()) { gList = (Seq.singleton $ Normal x y z) }

gTexture2 :: Float -> Float -> GeometryBuilder ()
gTexture2 x y = (return ()) { gList = (Seq.singleton $ Texture x y) }

gEmitVertex :: GeometryBuilder ()
gEmitVertex = (return ()) { gList = (Seq.singleton $ EmitVertex) }

gEndPrimitive :: GeometryBuilder ()
gEndPrimitive = (return ()) { gList = Seq.singleton $ EndPrimitive }

gVertex4E :: Float -> Float -> Float -> Float -> GeometryBuilder ()
gVertex4E x y z w = gVertex4 x y z w >> gEmitVertex

instance Functor GeometryBuilder where
  fmap f bb = bb >>= (return . f)

instance Applicative GeometryBuilder where
  (<*>) afn aa = do
     fn <- afn
     a <- aa
     return (fn a)

  pure = return

instance Monad GeometryBuilder where
    aB >> bB = GeometryBuilder
                (gList aB >< gList bB)
                (select gOutType gOutType)
                (select pjMatrixUniform pjMatrixUniform)
                (select mvMatrixUniform mvMatrixUniform)
                (select maxVerts maxVerts)
                (select textureOut textureOut)
                (select normalOut normalOut)
                (select positionOut positionOut)
                (gRet bB)
                where select f1 f2 = (f1 bB) >||> (f2 aB)
    aB >>= func = aB >> func (gRet aB)
    return = GeometryBuilder
                Seq.empty
                Nothing
                Nothing
                Nothing
                Nothing
                Nothing
                Nothing
                Nothing
    

instance IsModelBuilder Float GeometryBuilder where
    plotVertex3 x y z = gVertex4E x y z 0
    plotNormal = gNormal3
    plotTexture = gTexture2