/* Lua CJSON - JSON support for Lua
*
* Copyright (c) 2010-2012 Mark Pulford <mark@kyne.com.au>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Caveats:
* - JSON "null" values are represented as lightuserdata since Lua
* tables cannot contain "nil". Compare with cjson.null.
* - Invalid UTF-8 characters are not detected and will be passed
* untouched. If required, UTF-8 error checking should be done
* outside this library.
* - Javascript comments are not part of the JSON spec, and are not
* currently supported.
*
* Note: Decoding is slower than encoding. Lua spends significant
* time (30%) managing tables when parsing JSON since it is
* difficult to know object/array sizes ahead of time.
*/
#include <assert.h>
#include <stdint.h>
#include <string.h>
#include <math.h>
#include <limits.h>
#include <lua.h>
#include <lauxlib.h>
#include "nvim/lua/executor.h"
#
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