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#include <cstdio>
/* Include the class SloxApplication which
* will be the base class for this */
#include "slox/SloxApplication.hpp"
#include "slox/SloxTextureFactory.hpp"
#include "slox/SloxRawEventHandler.hpp"
#include "slox/events/SloxFunctionQuitListener.hpp"
#include "glox/GloxViewport.hpp"
#include "glox/GloxCommon.hpp"
#include "glox/GloxFirstPersonPerspective.hpp"
#include "glox/objects/GloxTexturedCube.hpp"
#include "glox/GloxColor.hpp"
#include "glox/GloxLookAtPerspective.hpp"
#include "sons_of_sol/SonsOfSolApplication.hpp"
using namespace slox;
using namespace glox;
using namespace std;
void exit( const SDL_QuitEvent& evt ) {
(void) evt;
exit( 0 );
}
int main ( int argc, char ** argv ) {
SonsOfSolApplication game;
game.run( argc, argv );
return 0;
}
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