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author | Kirill Chibisov <contact@kchibisov.com> | 2022-09-11 00:23:32 +0300 |
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committer | GitHub <noreply@github.com> | 2022-09-11 00:23:32 +0300 |
commit | 1d86775229619d678b141897bfda4d2d80e73e10 (patch) | |
tree | 40446b16e5e4b92adedb0e71eb08e7c1a5e91727 /alacritty/src | |
parent | 89f4bdb770fad303a122172c60b5280e5061aeaf (diff) | |
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Don't enable multisampling
It never worked in the first place, because we were
never requesting it in glutin, and it provides no value
given that textures are already antialiased.
Diffstat (limited to 'alacritty/src')
-rw-r--r-- | alacritty/src/renderer/text/glsl3.rs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/alacritty/src/renderer/text/glsl3.rs b/alacritty/src/renderer/text/glsl3.rs index d5413d32..6783c215 100644 --- a/alacritty/src/renderer/text/glsl3.rs +++ b/alacritty/src/renderer/text/glsl3.rs @@ -50,7 +50,6 @@ impl Glsl3Renderer { unsafe { gl::Enable(gl::BLEND); gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR); - gl::Enable(gl::MULTISAMPLE); // Disable depth mask, as the renderer never uses depth tests. gl::DepthMask(gl::FALSE); |