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authorKirill Chibisov <contact@kchibisov.com>2022-09-11 00:23:32 +0300
committerGitHub <noreply@github.com>2022-09-11 00:23:32 +0300
commit1d86775229619d678b141897bfda4d2d80e73e10 (patch)
tree40446b16e5e4b92adedb0e71eb08e7c1a5e91727 /alacritty/src
parent89f4bdb770fad303a122172c60b5280e5061aeaf (diff)
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Don't enable multisampling
It never worked in the first place, because we were never requesting it in glutin, and it provides no value given that textures are already antialiased.
Diffstat (limited to 'alacritty/src')
-rw-r--r--alacritty/src/renderer/text/glsl3.rs1
1 files changed, 0 insertions, 1 deletions
diff --git a/alacritty/src/renderer/text/glsl3.rs b/alacritty/src/renderer/text/glsl3.rs
index d5413d32..6783c215 100644
--- a/alacritty/src/renderer/text/glsl3.rs
+++ b/alacritty/src/renderer/text/glsl3.rs
@@ -50,7 +50,6 @@ impl Glsl3Renderer {
unsafe {
gl::Enable(gl::BLEND);
gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
- gl::Enable(gl::MULTISAMPLE);
// Disable depth mask, as the renderer never uses depth tests.
gl::DepthMask(gl::FALSE);